Itsa Pixel! by damnscout

[raw]
made by damnscout for LD 38 (COMPO)

My first finished game ever (ever, not just for Ludum Dare), built for Ludum Dare 38 with the theme A Small World. Trying to come up with an idea, staring at my screen, I realized that a pixel must live in a small world. And then I had the idea of a small pixel, about to die. And nothing is worse on a monitor than a dead pixel. So this is your chance to save a pixel from dying by feeding it reds, greens, and blues your other pixels share with it!

Controls are simple: WASD or Arrow Keys. Thanks for playing!!

Screenshot_9.png

Screenshot_11.png

Links

  • Site: https://jasonlotito.itch.io/itsa-pixel
  • Twitter: https://twitter.com/damnscout
  • Source Code: https://github.com/jasonlotito/ItsaPixel

I made everything. What art there is, the sound effects. Not the font. Bought the font, but that I was told is okay.

Ratings

Overall 330th 3.167⭐ 26🧑‍⚖️
Fun 306th 3.083⭐ 26🧑‍⚖️
Innovation 199th 3.333⭐ 26🧑‍⚖️
Theme 413th 2.917⭐ 26🧑‍⚖️
Graphics 409th 2.792⭐ 26🧑‍⚖️
Audio 344th 2.478⭐ 25🧑‍⚖️
Humor 249th 2.591⭐ 24🧑‍⚖️
Mood 360th 2.864⭐ 24🧑‍⚖️
Given 10🗳️ 14🗨️

Feedback

ImHereToMotivate
23. Apr 2017 · 22:31 UTC
Awesome Game! I really love the concept!
micahcowan
24. Apr 2017 · 08:29 UTC
Excellent first-ever game! Was fun, and very challenging once you reach the level where "which pixel to get" keeps shifting. :)
Takusan
25. Apr 2017 · 23:50 UTC
Well if this your first game you're off to a good start, mate. Good decision to keep it simple, good mechanics, plays well - I can't really say anything that is not positive.

Well done! Saving this for vote.
euske
28. Apr 2017 · 14:38 UTC
Good for a first game! Interesting mechanics. I like its simplicity.
tobico
29. Apr 2017 · 12:26 UTC
Nice concept! I like that the colors all have unique shapes for accessibility. I found the level where you need to match the target shape too hard for me, I think it could benefit from adding some kind of warning indicator and sound just before the target changes.
🎤 damnscout
29. Apr 2017 · 15:26 UTC
@tobico Thanks for that feedback. I actually considered adding a sound element to the change, but I didn't have time to do it the way I wanted to. Thanks for noticing the unique shapes, too!
Takusan
01. May 2017 · 14:31 UTC
I've added my arting in addition to earlier feedback. Cheers!
Kappa.B
01. May 2017 · 22:19 UTC
Hey interesting little game. It took me a little while to realize that I need to get the color based on shape shown. A audio cue when it changes might be useful. I really like the concept and it proved to be a challenge to get all three colors later on. Great job and welcome to the Ludum Community.
schizoid2k
02. May 2017 · 14:31 UTC
Congrats... this is a great first entry. Simple design, simple graphics, but a fun and challenging game. It took me a while to understand that grabbing other colors would lower the one you are trying to get. Once I understood that, it was a pleasure to play.
Fouralex
02. May 2017 · 15:58 UTC
Hi! I really enjoyed this original concept, I like these simple sound effects and minimalist graphics do not bother me at all : small world can also suggest small graphics. I think that it's a nice first entry but maybe a little too challenging for me (I can't pass the "imposed form" level). :thumbsup:
Maldo19
02. May 2017 · 22:41 UTC
This concept was pretty good and the use of shapes and colors to determine what you can actually collect was a nice idea, however it's really difficult and as It is random you can lose all your progress just because the game wanted to.
I beat the game but I felt that a lot of my time was lost just because the game threw at me so much objects, as the "pixel" is too big and slow to dodge them all. I feel that you make the "pixel" smaller, a little faster and put the color bars with a transparency alpha on some side it would be much easier and overall a more enjoyable game. Overall a Good game, good job on your first game.
shillingburg
03. May 2017 · 01:23 UTC
really like the idea of this as i have about 5 dead pixels on my monitor. the collection mechanic feels pretty good overall, i like the aspect of balancing the meters. good job on your first game!
🎤 damnscout
03. May 2017 · 02:15 UTC
@Maldo19 Hehe, the pixel was actually made smaller from my original concept, and it's also about 20% faster than the shapes and colors. That being said, yes, there situations that can make you feel like you have no way out. While technically it's not true, it's not easily apparent in the game. I've started working on the ability to teleport (which would use up the green color), shield yourself (which would use up the blue energy), and shooting (which would use up the red color). Though, in playing it with the teleport and shield abilities, I feel it takes away from the simplicity. I'll probably end up messing around with the timers of the color spawners.

Anyways, thanks for the feedback. I appreciate knowing where the frustrations in the game are.
🎤 damnscout
03. May 2017 · 02:17 UTC
@schizoid2k Yeah, I was hoping the sound would make that apparent, as well as the visual aspect of it. I really wanted the game to teach you without forcing you to go through tutorials. But in hindsight, that first level doesn't make anything obvious.
CheesyMoo
03. May 2017 · 19:55 UTC
Congrats on the first game/compo!

Cool idea. I had a hard time getting a hold of the controls... well pushing the arrow keys was easy enough, but understanding what was happening was harder.

challenging

:-0
Sean M
04. May 2017 · 04:40 UTC
The satisfaction of finding a group of the pixels you need

The despair of a bunch of the wrong pixels coming at you

For a game that is so simple in concept and graphics, this game made me feel it all! You've boiled down to the essence of fun! Congrats on the first game and compo. You did a great job :)
pcmaster
04. May 2017 · 10:32 UTC
Congratz to your first game! I find it funny and easy to play. The graphics are more than adequate! :)
WeaverDeveloper
04. May 2017 · 17:06 UTC
You did a great job of not overextending yourself, which is a problem many jammers run into. Simple game, simple mechanics, and simple graphics, all tastefully put together into a solid jam game.
Siridakis
05. May 2017 · 12:08 UTC
This looks great. It's simple and well explored in different levels.
Doesn't even look like a first game. Congratulations!
bestnickname
07. May 2017 · 07:57 UTC
First off, congratulations on finishing your first game! I really enjoyed the idea behind the game, nice, simple and easy to understand. Good job!
steve
08. May 2017 · 13:45 UTC
A simple game, but well put together with some good presentation. Some stronger call outs on collecting the 'wrong' colour would have helped, as would some graphical FX on the bars when they gain/lose progress. The shape spawning also would have benefited from taking into account the players movement, as I found the easiest way to proceed was to just constantly move in one direction and collect the colours as they drifted by- alternatively, some level boundaries would also have helped as that would force the player to turn around and deal with the horde of enemies behind them. Awesome work for your first game!
SleepyStudios
10. May 2017 · 01:39 UTC
You did great for your first game. I would probably make the controls a little more predictable as it seemed like I wasn't really able to control the colors.
Chaseplays
10. May 2017 · 04:50 UTC
****What I Liked:****

* That thing that you did with the pixel at the beginning and itch.io's background was really, *really* cool. It honestly looked like there was a dead pixel on my screen.
* I liked the gameplay that forced you to keep thinking at all times. The stakes were always too high to take a break, and all of the colors gathering at one place added to that.
* The "story" was pretty great, honestly.
* Finishing "levels" was satisfying, especially due to the difficulty of the game.
* The RGB color swapping system was a good addition to the game.
* Using a map without borders was really helpful.

****Minor Nitpicks:****

* The game may have been a *bit* too difficult. It wasn't too bad though.

****Great job and thanks!****
anim_ace
10. May 2017 · 21:20 UTC
I agree with Weaver. Simple game and you did a good job of it. It gets fiendishly hard later, but that's good for some people.
Elemental Zeal Game Studios
12. May 2017 · 01:31 UTC
This was a pretty cool concept, and I liked the commentary. Nice job (:
doomshmuck
12. May 2017 · 02:50 UTC
I loved the pacing of the game, the way the mechanics get introduced was very well done. And also the depth of this is much deeper than I expected. It was a lot of fun! Not really sure how this relates to the theme though.
Skoggy
14. May 2017 · 17:19 UTC
This was pretty good! Don't really see the connection to the theme. But nice use of colors :P