Brick Climb by Funkyjive
Brick Climb

Move your robots up the bricks as fast as possible. Robots will have to be sacrificed and left behind once the speed picks up.
| HTML5 (web) | https://funkyjive.itch.io/brick-climb |
| Original URL | https://ldjam.com/events/ludum-dare/43/brick-climb |
Ratings
| Overall | 170th | 3.6⭐ | 22🧑⚖️ |
| Fun | 92th | 3.675⭐ | 22🧑⚖️ |
| Innovation | 94th | 3.65⭐ | 22🧑⚖️ |
| Theme | 365th | 3.1⭐ | 22🧑⚖️ |
| Graphics | 396th | 2.737⭐ | 21🧑⚖️ |
| Given | 9🗳️ | 10🗨️ |
After that the game is well made, simple and easy to learn, great job then ! :-)
Easy to pick up, but difficult to master, as much action puzzles should aspire to be.
I agree with the others this would work well on mobile, especially since your playing field is vertical.
The pace of the game seems a little fast which ends up being more about fast clicking than strategy.
Also I suppose most players are going to just choose 1 robot at the start because eventually they won't be able to handle more than one. Maybe the mechanics should give the player a valuable reason to try moving the other 2 robots as long as possible.
1. First and foremost, the bomb sound effect scares the shit out of me every time it blows up. It's a REALLY harsh sound in contrast with the soft muted "setting" sounds of your bricks. Consider either changing the bomb sound or revamping what you want your game to sound like so it fits in better. :)
2. Maybe remove that "Default Unity Skybox" you got there. ;) I'll excuse it since it's a game jam, but for future reference it's pretty easy to change that one background. Even any sort of solid color would be less distracting, I think.
3. I personally think the camera moves WAY too fast at the beginning to manage all 3 bricks at once. I would start a bit slower, and save the frantic brick management (which I still think is a fun aspect) for later on in the level. I really appreciated the ability to fool around in the tutorial for a while (and thanks for putting in a tutorial in the first place!) but I still think the player needs some time to get used to how to manage 3 bricks at once.
4. Currently I think your game has an optimal strategy of only using the Blue brick and ignoring the others. If you're fast enough, you can just jump from bomb to bomb for massive points, at which point the other two bricks become kind of a waste of time and resources since every time you move them, you're not moving the blue guy to get 5 points per bomb. Pretty standard balancing issue that plagues most game jam games anyways, so it likely just needs some time for testing and tweaking. :)
Sorry if it sounds like I'm bashing your game. I tend to be a lot harsher towards games I like, since I would love to see them improved and expanded. I actually really did have a lot of fun with this one, and I hope you have plans to take it places in the future!
Thanks again for the feedback!