Captain Quark and the Search For More Power by LordKawaii

Join Captain Quark on his journey home.
'Z' or ',' To Start or Fire.
'C' or '/' to Warp when you have enough fuel.
Arrow keys or WASD to move.
Tools
Unity 5.6
Blender for 3D models
Pyxel Edit and Paint.net for 2D particle effects
Sunvox for music
ChipTone for sound effects
| HTML5 (web) | https://lordkawaii.itch.io/captainq |
| Windows | https://lordkawaii.itch.io/captainq |
| Original URL | https://ldjam.com/events/ludum-dare/39/captain-quark-and-the-search-for-more-power |
Ratings
| Overall | 839th | 2.474⭐ | 21🧑⚖️ |
| Fun | 741th | 2.579⭐ | 21🧑⚖️ |
| Innovation | 850th | 1.895⭐ | 21🧑⚖️ |
| Theme | 741th | 2.842⭐ | 21🧑⚖️ |
| Graphics | 633th | 2.947⭐ | 21🧑⚖️ |
| Audio | 476th | 2.722⭐ | 20🧑⚖️ |
| Humor | 624th | 1.722⭐ | 20🧑⚖️ |
| Mood | 774th | 2.278⭐ | 20🧑⚖️ |
| Given | 12🗳️ | 5🗨️ |
Bog-standard Asteroids, eh? Where's the gimmick?! (fuel running out doesn't count, everyone has that now!). It is hard to get excited about Asteroids in the year 2017, it really is.
Do think about additional mechanics. Here are a few for free: Force push asteroids into each other, a slow-mo field, a grappling hook to use an asteroid as a wrecking ball, teleportation ability, homing missiles, stuff like that.
Solid work otherwise.
When I got out of the screen I've not been able to get back in :cry:
A few minor things however 1) after i used up all my bullets first time not knowing i needed the asteroids for bullets i just had to destroy myself over and over because a span did not give me more bullets. 2) when i died and restarted my ship was nowhere to be found i had to refresh the page
- Wrapping works on left/right, but going up/down my ship disappeared and I couldn't get it back on the screen;
- The asteroids keep piling up on the game screen, making further attempts to play, after you die, really difficult;
- The shots are too small, and I could barely see them;
- Where's the fuel bar? I could only see my power bar and didn't get when I should warp;
Also, you need to give it a bit of a twist, like a different mechanic for asteroids, escaping, something different (power ups?).
Besides that, good work with the project! It plays nicely and it's pretty solid, controls also work nicely too! :)