RC kitchen Throwdown by oxrock




Fido is interfering with your RC recreation time again and this time he's blood thirsty! Run, hide, and outwit that dolt to survive. Use the environment to your advantage to survive and prosper!
Competition version is available to play at: https://oxrock.itch.io/rc-kitchen-throwdown
source code is here: https://github.com/oxrock/LD38
tools used: Unity, GIMP,Blender,Bfxr, and http://www.fakemusicgenerator.com
This is my first ever game jam, but I entered for compo following the rules and doing everything myself. I had a blast, I can't wait for the next one. Please feel free to leave comments with your reactions, I'd love to hear them.
ADVICE: IF your browser supports hardware acceleration, i highly suggest you enable it. Also, i highly suggest a browser with hardware acceleration, haha.
UPDATE!!!!!
A new version is available that addresses some concerns that have been brought up, please try it here: https://oxrock.itch.io/rc-kitchen-throwdown-20
let me know if the latest version is more fun for you guys, I know it changes the feel of the game a lot for me.
Of course please rate this game based on the competition version listed on top and not the one in the update for fairness sake, thank you.
Ratings
| Overall | 468th | 2.783⭐ | 48🧑⚖️ |
| Fun | 468th | 2.565⭐ | 48🧑⚖️ |
| Innovation | 339th | 2.957⭐ | 48🧑⚖️ |
| Theme | 308th | 3.283⭐ | 48🧑⚖️ |
| Graphics | 483th | 2.467⭐ | 47🧑⚖️ |
| Audio | 311th | 2.717⭐ | 48🧑⚖️ |
| Humor | 145th | 3.065⭐ | 48🧑⚖️ |
| Mood | 377th | 2.804⭐ | 48🧑⚖️ |
| Given | 22🗳️ | 50🗨️ |
I liked the use of primitives to illustrate what everything was. It had a cool consistent feeling to it and reminded me of these [3D-animated cartoons they used to show on Canadian TV when I was a child](https://youtu.be/X173yUwJTLQ?list=PLbs7tv2MBGMDnZ1tHYFaG39JUTTMvJDEt).
Seeing all the chairs knock over was fun with the dog as well.
Also, I really like the use of sound effects, as not only are they terrifying, but using them to determine the location of the dog feels quite unique.
As previously said, the controls did feel a bit sluggish, and having the dog flip you over feels a little bit unfair.
(Also, seeing the cooker get flipped was quite amusing)
@BadRAM I think my game would be 10x more fun if it had the car physics that your game has. I'll definitely be looking at your source files to see how you accomplished your magic. This was my first time ever working with unity's wheel colliders and I know it shows. I'll be updating the game with the improved physics once the judging has finished.
I liked the theme/"story" of the game. I feel the Ludum Dare theme wasn't used too well, as I didn't really think the kitchen felt like a small world. In fact, it was rather big for my robot. Still, it's used okay in my opinion.
As others have said, the controls seemed to react poorly. It may be that the game simply didn't run so well on my computer, but I also got semi-stuck (could move after a while) a couple of times. This made the game feel a little unfair sometimes, and was the biggest problem of the game. The sound effects work really nicely here. The graphics are pretty good, not great but still lots of nice elements for 48 hours.
Small things:
- A more prominent Try Again button on the "you died" screen would be nice.
- I still got the same tip and the end if the dog hadn't gotten to me at all, I just didn't take any batteries.
- Batteries were a bit hard to see for such a key item.
- I liked the traps!
I could not find anything that would distract the dog though, it always seemed so close.
And when the dog hit you I felt that there wasn't much you could do.
Also that Dog is strong as! was trying to escape it near the fridge, next thing I know the fridge is on the other side of the room. I was freaking out. :rofl:
having the ability to move the camera around would have been nice, just to see parts of the scenery to know where to go next
@jamesy012 The game did take on a horror type vibe with being chased and having to rely on sound to know what's behind you all the time. I actually really liked that aspect despite it being initially unintended. As for the dog throwing objects around, I found it so hilarious I just couldn't take it out. I didn't want to deny any of you the pleasure of seeing a fridge or oven tossed aside by a dog while he chases your rc car :joy:
I feel like this would be much more enjoyable if it ran faster... though you explained why its slow in your description. Maybe consider a downloadable build?
Overall, great job!
Dog sound is nice, I like the slightly terrifying feeling when he's right behind you. Well done.
It's really a fun experience to play your game, which gives the player a totally new point of view of the world. So it isn't the world is small, but you are small. Genial to give live to the toy-like car and dog in a small room with such imagination. I love this kind of survived game, the dog is just going with me, it's really scared! I have also tried to interact with the environment, the setting of food of dogs is fun, but it was a little lagging, the physic with the collision with the dog is hyper-fun, I like it.
I agree that it would be very nice if you could look around freely, with the static camera you are not seeing the dog for most of the game.
The car was a little slow and the camera was perhaps a bit close but I found some batteries and a few traps. Well done, a really nice first jam!
Well done on graphics and sounds for a compo entry, will definitely look into using fameMusicGenerator in my next entry.
I understand you wanted to keep camera close, so that player doesn't know where dog is. Car's physics however are just like stated on the begining - it feels like i'm driving through jam with car on nearly dead batteries (well, right, that's the case here) while being chased by elderly dog with walking cane d;
Also, as others said before, there should be some information that you can replenish your own energy.