Planetary Defense by pixlark
THE ZORGONS INVADE
You are J'kl'ughva, god of a small planet in the eastern region of the Klup-Klup galaxy. Your ancient enemy, Cenedict Bumberbatch, has sent an evil cloud of Zorgons to destroy your home. Engage in Planetary Defense and fight off the Zorgons with your Zinglebum towers! But beware, the supply is limited - you'll have to employ tactical repositioning to survive the onslaught. Godspeed!
GAMEPLAY
To move around the planet, hold down left click. Place a tower by clicking on the icon in the bottom left, and then clicking on the planet where you want it to be placed. Right-click on a tower to pick it back up. The number in the top-right is how many towers you have left to place down. This will increase as time goes on.
The planet can take three Zorgon hits before it is destroyed. The Zorgons will speed up and spawn more frequently as time goes on. Survive for as long as you can, and post your best time in the comments!

TOOLS USED
- Simple Fast Multimedia Library (SFML) in C++
- Visual Studio
- Emacs
- Paint.NET
- BFXR
- Ableton Live
Font is Inconsolata
Title card font is Bebas Neue
Until PoV gets links working, here's where you can find my game and source:
https://github.com/pixlark/LD38 (go to releases and download the zip for your system)
FYI: I've had people not realize this, so I'm putting it next to the download link too - you can pick up the towers using right-click. The idea is to be constantly picking up and replacing towers to fend off the Zorgons.
HALL OF ZINGLEBUMMERS
My current record is 66 seconds. If anyone can provide a screenshot of them beating that, I'll put you up here!
* Misc *
I'm new to SFML so don't take my code as some sort of guide on how to structure SFML games. Feel free to take it as a guide on how not to structure them though, I'm sure it will do great in that role.
Ratings
| Overall | 334th | 3.158⭐ | 21🧑⚖️ |
| Fun | 221th | 3.263⭐ | 21🧑⚖️ |
| Innovation | 410th | 2.684⭐ | 21🧑⚖️ |
| Theme | 225th | 3.526⭐ | 21🧑⚖️ |
| Graphics | 514th | 2.263⭐ | 21🧑⚖️ |
| Audio | 306th | 2.737⭐ | 21🧑⚖️ |
| Humor | 445th | 1.733⭐ | 17🧑⚖️ |
| Mood | 423th | 2.667⭐ | 17🧑⚖️ |
| Given | 8🗳️ | 17🗨️ |
Its deceptively fun, I didnt think I'd enjoy it as much as I did, tough at the end it becomes a tad too fast paced, also it seems Zinglebums dont shoot when you dont look at them, which I don't disagree with but I didn't think theyd work that way, I could get almost as far using only a single Zinglebum.
Overall I think the music fits, and graphics while super simple are very clear, also I might be a noob but setting up SFML was close to arcane magic to me so props for using it!
But you made it from scratch, it's nice, good job.
I think it would have been intuitive to rotate the planet with the cursers.
The background music was very good!
Also big respect to program it with SFML and not with a game engine like Unity.
I think it would be more convenient if you don't have to press the button in the bottom left corner before placing a turret, since you have to be as fast as possible.
But overall, good game, keep up the good work!
The controls are a little too fiddly as mentioned above - having to move to the bottom left corner to re-place a house seems unfair when right clicking would have worked.
However, apart from that - it's a solid game. Great work!
Still ... when I played it I had lots of fun and the way it was made makes it very fast paced and exciting. Good Job!
I think that it would play much better if whole planet was on screen, and you place turrets on it. Or at least if I had a minimap.
I had a problems with navigation, scrolling wasn't intuitive, especially since i didn't have any frame of reference.
Any way, good job!
Sound works out okay, nice retro vibe. All in all ... a compo success ... you rock!!! :D
The graphics itself is quite good, with nice contrast between them, though i felt like the bullets looks too small. The song is, alright, but sets the mood for the game nicely.
Overall, a fun and solid entry! Would love for this to be expanded more :D
Anyway, those complaints aside I really think this has a lot of promise! Kudos for finishing it under Compo constraints, as well!