Electronaut by rhythmlynx

[raw]
made by rhythmlynx for LD 39 (JAM)

electronaut_short.gif

screen0_tiny.png

screen1_tiny.png

screen3_tiny.png

Multidimensional battery maintenance.

Inspired by Rick & Morty Season 2 Episode 6 "The Ricks Must Be Crazy".

Dive into a multidimensional battery and protect it from several insides! The longer you survive, the more dimensions you have to work in. Post your hiscore in the comments!

Code: Connor Halford https://twitter.com/rhythm_lynx

Art: Tobias Cook https://twitter.com/tghcook

Audio: Andrew Dodds https://twitter.com/Doddsy91

Code timelapse: https://www.youtube.com/watch?v=VDWisM7ZJbM

Changelist

August 1st: Fixed the game-breaking bugs - Button prompts now display correctly - Will no longer play multiple songs at once - Will no longer trigger single-frame input twice per frame

Ratings

Overall 210th 3.692⭐ 15🧑‍⚖️
Fun 238th 3.462⭐ 15🧑‍⚖️
Innovation 13th 4.308⭐ 15🧑‍⚖️
Theme 551th 3.308⭐ 15🧑‍⚖️
Graphics 415th 3.538⭐ 15🧑‍⚖️
Audio 193th 3.538⭐ 15🧑‍⚖️
Mood 527th 3⭐ 15🧑‍⚖️
Given 6🗳️ 7🗨️

Feedback

maniac
02. Aug 2017 · 08:44 UTC
Great idea with the multiple dimensions! The model not moving the gun while aiming looks a bit weird though and after the fourth dimension was added the frame rate took a large hit (html5 version).
Coauctor
02. Aug 2017 · 13:05 UTC
Love the idea of controlling characters in different dimensions. It's slightly unclear whether I should defend the battery or not though. Great mood and cool inspiration!
Quixx
02. Aug 2017 · 13:06 UTC
Nice mechanic with the multiple dimensions. But You could have at least mirrored the character sprite while moving or add 3 more frames for the directions :) I think the movement would feel a lot better then.
But well done overall!
stoffe
02. Aug 2017 · 13:13 UTC
Woho, 2:04, I made it long enough to power a vending machine.

Had to stop shooting to change dimension, I played the HTML5 (web) version and it told me to press RB to go back to previous dimension, when instead I had to press Y (used an xbox controller).
AntaresValdemar
02. Aug 2017 · 13:18 UTC
Super cool game, I didn't get the multiple dimensions thing at first but I quickly got the hang of it. The gameplay, visuals and audio all work very nicely together. Only minor complaint is I think its a bit unfair that the enemies tend to spawn right on top of the battery which means a lot of the time you're simultaneously recharging and dying. But other than that, great work!
jusw85
02. Aug 2017 · 13:30 UTC
I loved the concept, it's very unique. I didn't really understand how the batteries worked though, I could see that it charged to full when I was in a dimension, but not sure what it was used for.
Avon
02. Aug 2017 · 13:36 UTC
Very creative concept. The graphics are great, though I agree does look a bit weird that the gun isn't aimed where you shoot. Good music and sound effects too.

The controls were a bit awkward for me. The right stick is mapped differently on different controllers, so my right stick would only shoot in one direction. Arrow keys to shoot is awkward, would have been much better if you could aim and shoot with the mouse instead. Regardless, it was a fun game, great job overall.
PixzleOne
13. Aug 2017 · 09:33 UTC
Really nice presentation! The graphics and sounds are great, it's too bad the player isn't animated.. I really liked the art style, and the layout for the multiple screens is cool. The gameplay works fine, but I think the player moves too slow. I like the button mapping, but moving the player around and shooting isn't very satisfying on it's own. When everything comes together though, you have a good looking, well working game!

Well done!
wh05herlock
22. Aug 2017 · 05:30 UTC
This is a really cool concept, and the graphics and audio was very good.

I found it a little bit confusing that the batteries were at different levels in each different dimension, and why dimensions can disappear after a while, and why sometimes you can't even see where the battery is in a certain dimension.

It would probably be a bit clearer if the batteries were always in the middle of each dimension.

Other than that it's a really cool idea :).