Power Ports & Pollution by CeeJap
A game for creating factories and conserving pollution, or suffer the consequences of running out of space.
Power Ports & Pollution is a game where you build factories to create resources, every factory creates pollution, and once the pollution reaches a certain level, you perish from running out of space. How many resources can you finish with?
| HTML5 (web) | https://ceejap.itch.io/powerportspollution |
| Original URL | https://ldjam.com/events/ludum-dare/42/power-ports-pollution |
Ratings
| Overall | 1243th | 2.521⭐ | 26🧑⚖️ |
| Fun | 1240th | 2.318⭐ | 24🧑⚖️ |
| Innovation | 1003th | 2.75⭐ | 24🧑⚖️ |
| Theme | 968th | 2.978⭐ | 25🧑⚖️ |
| Graphics | 1050th | 2.652⭐ | 25🧑⚖️ |
| Audio | 747th | 2.31⭐ | 23🧑⚖️ |
| Humor | 843th | 2⭐ | 22🧑⚖️ |
| Mood | 1039th | 2.425⭐ | 22🧑⚖️ |
| Given | 16🗳️ | 0🗨️ |
Alright, once I understood the game it wasn't too bad. I think you should maybe give the player a bit more starting resources though. It's weird to die after walking two steps and then placing a factory. But honestly, the gameplay isn't too bad. It's just very poorly explained to the player. Try to imagine you're a new player who has no idea what's going on. Or even better, let someone playtest your game while you watch. But don't explain anything, just let them figure it out themselves. Notice when they struggle, and improve those parts.
Good luck next game jam :)
Some images on your LD or itch.io pages will also help your game get some traction, since browser games already have a huge advantage over downloadables.
Nice work!
One final note, please never use white text over pure yellow, it's like staring right into the sun :p
Also screenshots on the page will also help.
Anyways..so about the game, its very difficult to understand the game as such. Some kind of help or tutorial would be nice. Still a good effort though.
You don't need to build in a tutorial. It's great if you can, but jams really don't need them as long as you explain the controls in an easy to find area. I definitely recommend publishing the controls to your itch.io page so we can know how to play - I was really confused why pressing the enter button on Controls just brought up a pause menu.
Though, the idea of ressource management optimisation is interresting.
In the game itself, it's too easy to randomly lose the game. Sometimes it's overspending on resources, which the game doesn't stop you from doing. More frustrating is the way RNG will throw a pollution tile right on your position. It makes the game much less strategic and more like an elaborate Russian Roulette.
Like I said, this concept has potential. I really believe there's the seed of a good game in here. The mechanics just need refined to let the idea shine through.