Kamikaze by konomizure

[raw]
made by konomizure for LD 43 (JAM)

![logo]

I'm sending this version of the game first because this game was also supposed to be for a competition in my town. Wish me luck.

I didn't go for compo because the music that is on the game is not mine. But most of the game was made in 48 hours, i couldn't make anything today because i had other stuff to do.

Ratings

Overall 689th 3.225⭐ 22🧑‍⚖️
Fun 416th 3.375⭐ 22🧑‍⚖️
Innovation 805th 2.789⭐ 21🧑‍⚖️
Theme 692th 3.2⭐ 22🧑‍⚖️
Audio 457th 3.125⭐ 22🧑‍⚖️
Humor 723th 2.421⭐ 21🧑‍⚖️
Given 9🗳️ 10🗨️

Feedback

DriagonV
04. Dec 2018 · 04:49 UTC
It's fun, but there is no reason to sacrifice, and it's quite short.
jcroisant
04. Dec 2018 · 05:15 UTC
A good start. The pixel art is very good but you should scale up the sprites so we can appreciate it better. The music and sfx are simple but effective. Would have liked to see more of the "sacrifice" theme. Good luck on your in-town competition!
turtlewit
04. Dec 2018 · 05:16 UTC
Good work! I'm glad to see more people using Godot! There doesn't seem to be a reason to sacrifice yourself, but otherwise this is would make a solid shoot-em-up!
JakMcPloofy
04. Dec 2018 · 05:19 UTC
Overall good. Reminded me of Galaga, the Sacrifice element was a creative representation of the game.
izi
04. Dec 2018 · 05:21 UTC
I really like these kinds of games! Keep up the good work! (:
Mortifix
04. Dec 2018 · 05:35 UTC
Me and my friend were laughing at the kamikaze for hours.
🎤 konomizure
04. Dec 2018 · 05:59 UTC
The player sacrifices himself with an attack that makes him lose a heart, then, another pilot is replaced with the old one, it sticks with the theme, but just a little bit, i make it because initially i was doing something too much complex, and i woudl'nt make it in time for the jam, then i dropped out of my initial idea and changed to something simple. Just because i was doing the game alone.

Anyways, thanks for the feedback you all! Sorry for the short game, it was what i could make with the time i had.

:sparkling_heart: :sparkling_heart: :sparkling_heart:
🎤 konomizure
04. Dec 2018 · 06:23 UTC
I didn't go for compo because the music that is on the game is not mine. But most of the game was made in 48 hours, i couldn't make anything today because i had other stuff to do.
Verbante
04. Dec 2018 · 18:29 UTC
Good: I liked the starts. And the sacrifice process (the explosion).

Other: I think you can improve the game feel by simple things. It seems you used Godot (buttons give it away) so I'm gonna give examples on how to do some simple but effective stuff on it. You can then experiment with them.

Damage Animation: Change the modulate property of an object from red to white when it takes damage using an animation player. Call play() when damage is taken.

Death Explosion: Play with a particles2D node until you get a fun particle patter. Then set emitting true on death.

Death Fade away: Similarly use an animation node to change modulate from white to transparent on death. yield($AnimationPlayer, "animation_finished") before you queue_free()

You can use particles and animation players for all oher kinds of stuff. Tween is also a usefull node to check out.
Rodrigo Grego
05. Dec 2018 · 21:11 UTC
Shooter é sempre bom!
Adorei a pixelart, os efeitos e a ideia do sacrifício, parabéns!
LuCecyl
06. Dec 2018 · 03:39 UTC
Excelente trabalho! Gostei de várias coisas, excelente escolha de nome, a arte está muto linda e o som excelente, dão uma atmosfera muito bacana ao jogo.
AwiX
07. Dec 2018 · 08:35 UTC
An interesting game with a kind of mechanics. I put a rating) Please rating and me, thanks in advance)
super louwaque
08. Dec 2018 · 14:16 UTC
I like the game, but I don't understand the sacrifice thing.