Human Tangram by nusan
In Human Tangram, you are recruited in a big company to work on Human Resources. But as candidate do not fit exactly the job, you have to reshape them a little bit. It's a puzzle game.
Update : I added a Post-Compo version with 100% more blood, music and sound. It's what I didn't have time to do during the jam and it make the game more disturbing.
Made with Unity 3D, Krita/Paint.net, Blender.

Ratings
| Overall | 220th | 3.596⭐ | 28🧑⚖️ |
| Fun | 143th | 3.654⭐ | 28🧑⚖️ |
| Innovation | 244th | 3.404⭐ | 28🧑⚖️ |
| Theme | 470th | 3.308⭐ | 28🧑⚖️ |
| Graphics | 506th | 2.904⭐ | 28🧑⚖️ |
| Humor | 40th | 3.68⭐ | 27🧑⚖️ |
| Mood | 255th | 3.154⭐ | 28🧑⚖️ |
| Given | 13🗳️ | 11🗨️ |
The graphics would benefit from being a bit less flat IMO (while staying in a minimalistic style, but there could be a different font, and some texture). The default set of brushes in Krita 4 allows to create amazing texture in a minute.
Overall, that's again high quality, I've been following you for the last few game jams and you keep surprising me. Keep up the good work!
However, the "rotation inputs tip" could pop out a little bit more when it appears the first time. Maybe you could add a background behind it (black bg + light grey text?) or something. Also, sometimes when I cut the pieces, one of them gone a bit out of the screen, luckily I manage to bring it back, but maybe it could block other players (and I hope it will not).
Too bad I did'nt have time to give you my feedback in real life!
I'm looking foward to your next game! :)
As a professional game dev I would suggest... just kidding haha
Nonetheless, if you want to work on this project more I suggest making a difficulty incresing algorithm.
Graphics - very nice. Controls are also working very well.
Maybe you could also take a glimpse at my game? I already enlarged it into a wholesome Android game :)
Humour was on point too, I had fun!