DUO by camlang
Hi folks!
We have some funky geometry for you, again. All you gonna get is two buttons and lots of deadly spikes. Play, have fun and good luck!
CONTROLS: mouse in all its two-button glory
TIPS: double ESC - exit game, R - back to checkpoint
Leave us some feedback.
We have some funky geometry for you, again. All you gonna get is two buttons and lots of deadly spikes. Play, have fun and good luck!
CONTROLS: mouse in all its two-button glory
TIPS: double ESC - exit game, R - back to checkpoint
Leave us some feedback.
| WebGL (small fixed for building) | https://www.googledrive.com/host/0B-iVXnVpCbzpTTVCODJ1aVEtRlE/Index.html |
| Windows x64 | https://drive.google.com/open?id=0B-iVXnVpCbzpXy1RZ1kzY0Jma2s |
| Windows x86 | https://drive.google.com/open?id=0B-iVXnVpCbzpQ1h0MWxEYkdYSFE |
| Linux x86 | https://drive.google.com/open?id=0B-iVXnVpCbzpOVlJT0R6dndub1E |
| Original URL | https://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=34675 |
Ratings
| Coolness | 72% | 3 |
| Overall(Jam) | 3.91 | 85 |
| Audio(Jam) | 3.78 | 133 |
| Fun(Jam) | 3.72 | 125 |
| Graphics(Jam) | 4.19 | 134 |
| Humor(Jam) | 1.97 | 815 |
| Innovation(Jam) | 4.26 | 11 |
| Mood(Jam) | 4.04 | 65 |
| Theme(Jam) | 3.92 | 296 |
Running the WebGL as there isn't an OSX build.
And just "sells it all", very well made.
awesome job
It doesn't play like a finished game though. Block stacking is weird, checkpoints don't register sometimes... Are those batteries even checkpoints? Because I found a spawn point without a battery. Also, if you roll onto a surface for rolling with mouse button held, you don't start rolling, you need to click again.
Hey, I got stuck! Can't do anything. http://puu.sh/m1oZx/1e33343bd4.jpg
By the way, that part is annoying. Stacking is hard to control.
The tutorial position was excellent!
I got stuck when piling the squares a few times and I went to the spikes.
Some things I'd change:
- Remove the SFX, ruins the mood. It can be a silent game.
- Remove the spikes. Why the player have to die? Just roll back and try again.
I'm looking forward for a new version of the game!
If you happen to make an OSX version, I'd like to try that out.
Overall it's fun to play and it's a pretty solid idea that could make into a fully featured game. Well done!
do the first item crossed do something ? i guess the entrance sequence could guide player more.
Congrats for the the cool game.
Only critique I have: speaking of meticulous – it's not a two button game :)
If there had been a checkpoint right after the passage where you had to elevate multiple times and roll over the "dry" spots, I woul dhave continued playing, but I fell right into the spikes after and it was too tedious for me to solve passage again!
Good job!!
Also, I got past the part with the pillars of the same height that you need to tumble across, but I ended up soft-locking the game in the tunnel by falling off of my collapsing tower onto an inactive but not destroyed block, so I couldn't move.
Very well done difficulty progression (but could use some more checkpoints), good atmosphere (even if the music is too loud), nice idea and very well executed.
I quitted at the moving platform.
Still have no idea how many charges i get and why it sometimes disappear completely when i touch a black wall. The batteries also seems to have no use either.