Growing trough the rocks by TheFumelgo
Avoid the rocks long enough to grow old !!
Press left button to switch side, right one to jump.
On score screen, press both.
I only coded for like 13h instead of 48 because it's my first attempt. I wanted absolutly to have something at the end, somy code is a mess.
If I had knew, I would have taken more time designing the program. Now it could collapse at any moment, and I'm not in the mood to restart project.
Press left button to switch side, right one to jump.
On score screen, press both.
I only coded for like 13h instead of 48 because it's my first attempt. I wanted absolutly to have something at the end, somy code is a mess.
If I had knew, I would have taken more time designing the program. Now it could collapse at any moment, and I'm not in the mood to restart project.
Ratings
| Coolness | 41% | 1679 |
| Overall | 2.38 | 945 |
| Fun | 2.40 | 882 |
| Humor | 2.33 | 502 |
| Innovation | 2.15 | 905 |
| Mood | 2.29 | 818 |
| Theme | 3.10 | 847 |
It's like it's running way too quick and that's the score showing up at the end.
Also why is it called fat.jar?
Mine was not that great a year ago when I did my first jam but the jams defenetly motivated me to keep coding and improving. :)
Good luck whit future jams! ^^
Good job!
I really liked the simplicity, this is in my opinion the way to go when starting to make games.
The game is lacking some depth though, it does not seem to get any harder, and taken 'damage' does not seem to be recoverable. On top of that lots of things such as graphics, sound and menus (oh and if you are doing the 'pinball' score, use the last 2 digits aswell :)). Also it seemed that the input trigger was on the mouse release, this felt very unintuitively, such a simple thing could make a huge difference.
Good luck further on!