Miniverse by sebasrez

Explore and Collect for junk. Craft together stronger weapons. Fight in a turn-based space simulation with your creafted weapons.
lighthearted whimsical look at everyday trash being used as epic battle arsenal by tiny gods traveling on small worlds.
Where to play:
WEBGL GAME of MINIVERSE. Play on ITCH.IO

Description:
Somewhere between Deep cosmic galaxies and the vast open crevices of your couch, gods BATTLE to prove who among them is the miniest of the minis. MINIVERSE.
Credits:
music: Julian Alvarez
art/animation: DannyPixel
programming: Sebasrez
| Original URL | https://ldjam.com/events/ludum-dare/38/miniverse |
Ratings
| Overall | 91th | 3.928⭐ | 71🧑⚖️ |
| Fun | 232th | 3.457⭐ | 72🧑⚖️ |
| Innovation | 63th | 3.899⭐ | 71🧑⚖️ |
| Theme | 72th | 4.057⭐ | 72🧑⚖️ |
| Graphics | 204th | 3.986⭐ | 73🧑⚖️ |
| Audio | 95th | 3.809⭐ | 70🧑⚖️ |
| Humor | 153th | 3.354⭐ | 67🧑⚖️ |
| Mood | 151th | 3.738⭐ | 67🧑⚖️ |
| Given | 26🗳️ | 39🗨️ |
For example, the first time I played, when told to place my relics on the glowing squares, I placed them on the most visible squares, which were the Battle Grid. It took a few plays before I even _noticed_ the nearly-invisible squares to the left of the battle grid that are where you're actually supposed to place them. So first suggestion, it shouldn't be possible to place your relics anywhere other than in one of the three lane source squares, during battle, and those squares should be easier to see. The "This way to the other planets" arrows are also very hard to see, at least on the WebGL version.
Also, when I died because I was placing my relics on the battle grid instead of target squares, the tutorial guy I was fighting seemed to just vanish, but the game didn't end (though in retrospect I suspect he just moved off-screen and if I looked around I would have found him again).
After battle, you should automatically pick the relics you used back up, rather than picking them up manually.
The other thing is, once I got to the fourth guy, he told me he was turning four, because it was his birthday, and then he just stopped. He never opened the battle grid, though I had defeated the previous three guys.
Anyway, those points aside I really do like the look of this
The music fits the ambiance of the game and the whole game is tied up together in a way that makes it really enjoyable. I wish this was longer so I could develop more the weapons and such.
Overall an amazing game and experience, I loved it! :)
Got an Out of memory error after a while though, and the game crashed.
Besides that, I liked the style, the animations look great, good job on those.
Moving your planet felt a bit slow, but hey, it's a planet.
I found traveling too slow, even if this allow to hear the great background track.
Nice play.
It did have it's problems though. Like someone mentioned above... couldn't get the guy who turned four to man up and fight me. It was also a little hard to fully understand what the different relics did... and how they interacted with each other in the battle grid.
However - there is definitely an interesting concept going on here that could be improved upon and turned into an interesting game.
For any future readers, I see that it's not the clearest hints but for the guy who turned four.
@realitycheck @philomory **SPOILER** since he is turning four and only has three candles, if you bring him a fourth candle he will continue the story.
This was definitely a great note on how to make objectives clearer in the game!
However, the slowness of moving around with the planet, how huge the map is, and how scattered everything is, makes for a bad combination. A more linear approach would benefit the experience a lot, specially at the beginning (I fought the skull guy way too early, and when searching for better weapons, I found myself lost and forced to wander the empty space in a very sloooow fashion. The arrows helped, but it takes way too much time moving around when you are not sure what exactly you need and where it is. Also those duckies have some serious chikara)
Overall, great entry!
I also got an Out of Memory error a couple times, and gave up after that. But of what I did play, I really liked!
Nice job!
Also the battle system is interesting, not my type of game but it was still fun :D
All in all nice entry!
Also thanks very much for checking out our game!
Cheers,
Rob
I was a bit confused on whether or not I was doing more/less damage than my opponent. And, as someone else mentioned, you can place your objects anywhere on the grid and I wasn't sure if that was intended or not (but it didn't feel like they were doing much). Love the quirkiness, and would want to come back and play more as things get fleshed out.
Overall a solid entry. Good job guys! Followed your programmer on Twitter to see what else comes out of it.
Would love if your team took a look at my game Sling Ship and provided rating/feedback:
**https://ldjam.com/events/ludum-dare/38/sling-ship-search-for-a-small-world**
Cheers!
Try out my game!
https://ldjam.com/events/ludum-dare/38/slovenly-shopper
Good job! :D
Some tweaks would be welcome to make the UI give more feedback to player, like outlines on items you're able to pick up vs those on your planet, 'cause sometimes it's confusing - for example in the combat where you're only allowed to bring 2 items. Also, it could use some background for the grid, not to confuse floating items with items placed on grid.
Great entry, really enjoyed it.
Leaving my rating.
Cheers!
That was really cool. A neat little row-based strategy game with the great idea that you can carry your weapons around with you on your tiny planet.
The pixel graphics were great. I loved it. The music and sound also did a great job conveying the kind of feel you went for. And the dialogue. Oh man. That was pretty great. I liked how each Mini had their specific requirement for battling you.
Overall, I really liked this game. Keep up the great work!
But it's a very good entry with solid idea, nice graph and sound. So good job :)
Sadly, I got out of memory from my browser. :laughing: Dat PC
It is awesome to see people making good games and trying these crazy ideas, haha. It is a "card game", man (cards are debris)! And you loot cards by exploring the world!
**What you did well**
I really liked the art style of this game. The beginning battle sequence was pretty cool and I really liked the combat system. The music and dialogue were also well thought out and the overall feel of the game was great.
**What you could improve on**
It was unclear at first which elements were effective against each other. Although it becomes clear over time, perhaps the enemies you fight could drop a few hints? Also, I felt like the fighting could be quite random at times as you have no idea in which order the enemy will place their elements. This is a minor thing though as I'm sure there are ways of guessing.
Overall, a great game idea with a great combat system.
However, game design felt off. The game just wasn't fun for me.
- I feel that the traveling is very emtpy. It felt like was waay too much downtime. A system like FTL for example would be a lot better, where you just get to places and skip all the emptiness.
- the battle system is underexplained and feels super overwhelming and even random. I think you need to introduce the battle mechanics step by step in a neat way that let's me figure out what everything means.
- All in all, the game felt like I was floating in space for way to long to collect things I didn't understand what they were for and they fought enemies for no reason with an opaque battle system.
In conclusion, you are a talented bunch of people, that was obvious from the beginning. I feel like if you work on your game design, you have a potential 5 star game here.
However I really enjoyed the game until that happend. very interesting and innovative experience.
The physics felt very smooth and the whole game feels really polished.
I think there is a lot of potential in that kind of gameplay.
Well done!
Congrats! Great job!
edit: oh, aparently you have to aproach him while you have your candle on your planet. If you're holding the candle and then put it on your planet while you're next to him, it won't work.
The battle system and the crafting system are really cool and I had a lot of fun figuring all that out. The audio and graphics really pull it together, it has a great level of polish.
My first issue with the game was exploring, at first it was alright, but movement speed is so slow that it starts to feel quite boring. I also managed to craft myself into a corner, I ran out of junk to make any skulls with so I couldn't fight the final boss :disappointed:, but I guess I got a bit a head of myself by crafting a red gem :stuck_out_tongue:
Anyway, fantastic game!
https://www.youtube.com/watch?v=HeecHnfm6NY
- :ballot_box_with_check: Art
- :ballot_box_with_check: Music
- :ballot_box_with_check: Story
- :ballot_box_with_check: Fun
- :ballot_box_with_check: Gameplay
- :ballot_box_with_check: Polishing
I don't even know what to add. Amazing.
https://www.youtube.com/watch?v=pJ9fOEQeXAs