Gossip by MattWagar

[raw]
made by MattWagar for LD 43 (JAM)

Gossip is a game I made for Ludum Dare 43. It's a serious game about spreading rumors and sacrificing friendships to get to the one you love.

Every play through is a little different because the text that appears is random. I developed my own semi-procedural narrative system with pronouns and different rumors every time.

I had this concept a while back vaguely based off the experimental game Gossip (1983) for the Atari. When I heard the theme for Ludum Dare 43 is Sacrifices Must Be Made, I thought I could mix these two concepts together to make this strange game.

For this project I used a custom editor tool that I created called the Story Graph. It's a visual scripting tool that allows me to easily make events, coroutines, and functions and be able to visually debug my code (instead of throwing a bunch of debug.logs everywhere). I plan to release it on the Unity Asset Store soon!!

For whatever reason I thought that I could animate everything with co-routines instead of the Timeline or Animation window, so it looks a little janky. While it did save me a lot of time in certain places, it definitely made it harder in others.

Ratings

Overall 877th 2.95⭐ 22🧑‍⚖️
Fun 965th 2.5⭐ 21🧑‍⚖️
Innovation 423th 3.262⭐ 23🧑‍⚖️
Theme 256th 3.857⭐ 23🧑‍⚖️
Graphics 753th 3.026⭐ 21🧑‍⚖️
Humor 229th 3.444⭐ 20🧑‍⚖️
Mood 776th 2.947⭐ 21🧑‍⚖️
Given 10🗳️ 8🗨️

Feedback

Quentin Wittevrongel
03. Dec 2018 · 16:09 UTC
Looks like the link is broken, I have a 404 error :/
🎤 MattWagar
03. Dec 2018 · 20:02 UTC
Oh oops! It was set to draft and not public on Itch.io. It's public now!
StratosKakalis
03. Dec 2018 · 20:33 UTC
Having difficulty with the controls, can you help? Nevermind It was my browser :P
adventureislands
03. Dec 2018 · 20:37 UTC
I had only 2 people left and then I got a error popup and the game got stuck. Managed to get to the end after couple more reloads, seems like game crashed if you click any of the people when you are not supposed to.
Minakon
04. Dec 2018 · 11:49 UTC
The game crashed just before I could get to Tim ... how sad
kelbg
04. Dec 2018 · 12:31 UTC
This is an interesting concept. I do like the sort of comic style you went with on the buttons and dialogue bubbles. And nice use of the lighting to highlight the characters, it really makes them stand out.

The game seems to get stuck and show some errors if you click on a character before it asks you to. So you should probably check that out if you still plan on developing it further.
🎤 MattWagar
04. Dec 2018 · 21:04 UTC
Hey everyone! I fixed that major bug with the button click errors. My bad for those who have been having problems!
Rasmus Clausen
04. Dec 2018 · 21:55 UTC
Haha, that was wierd, i realized pretty early that it would just remove one character between you and the other, and when i knew that, it became less interesting to think of which characters to remove, I followed the story instead and it was actually pretty good.
Ganjalo
04. Dec 2018 · 22:08 UTC
Such a sad story!
Denifia
04. Dec 2018 · 22:17 UTC
I like the comic speech bubbles and how they appear. The story was easy to follow and had an appropriate ending. Good job given the time restrictions!
Eclahn
04. Dec 2018 · 22:24 UTC
I didn't really get where the gameplay is. Was there a way to actually make a mistake and have people turn against you before the end ?
Anyway, it was a nice experience. The morality is a bit heavy handed but sometimes these simple things aren't simple for everyone so I like it every time it's said.
zuzupd
04. Dec 2018 · 22:24 UTC
An interesting idea. But I had the feeling that whatever I did the result was the same. Even though I whispered gossip to the alleged gossiper, he handed it over. Is there any way of "losing"?
arkinrev
04. Dec 2018 · 22:31 UTC
The comic bubbles are really nice, and the interactions are nice. I feel like an awful player discarding my friends, and it seems like my friends were not that great getting in the way of my relationship, so in the end, I think all of the characters should do some self-reflection. Nice job, and I'm interested in Story Graph. Would take a look.
🎤 MattWagar
04. Dec 2018 · 22:44 UTC
I wanted to do a lot more with this and make the interactions a bit more interesting than just the linear flow it has, but I was really pressed for time.
Swanijam
05. Dec 2018 · 00:32 UTC
[Capture.JPG](///raw/f55/e1/z/1ef08.jpg)
relatablepost.jpg!
Zeaga
05. Dec 2018 · 00:32 UTC
The ending was expected, but funny nevertheless! I didn't really feel like what I chose made any difference, however. Every time I did anything, someone left. Very creative implementation of the theme, though.
negativice
05. Dec 2018 · 01:25 UTC
It looked and felt nice, but yeah as others said, it's kind a linear story. Definitely has an interesting potential tho.
egos
05. Dec 2018 · 01:32 UTC
a lot of imagination in this entry
Also Very well polished

Sad i dont think my choice change something
rjhelms
05. Dec 2018 · 05:25 UTC
Graphics are spartan, but work well. I came to really look forward to see what each piece of gossip was going to be.

Given the linear progression & how choices don't really affect the outcome, this is more "interactive visual morality tale" than "game" per se - but compelling all the same. Good stuff!
rohezal
05. Dec 2018 · 21:36 UTC
This is more like a movie game than a normal game. You can just continue and you have no choice. Bu the movie is pretty good and the moral is great. Nicely done :).

A full release version could take into account from whom you got the information and how to spread it. If two people sit next to each other they could just talk it out. Maybe some kind of distrust / trust system where you can find out about other people. I realy like the concept of this game.