Gossip by MattWagar
Gossip is a game I made for Ludum Dare 43. It's a serious game about spreading rumors and sacrificing friendships to get to the one you love.
Every play through is a little different because the text that appears is random. I developed my own semi-procedural narrative system with pronouns and different rumors every time.
I had this concept a while back vaguely based off the experimental game Gossip (1983) for the Atari. When I heard the theme for Ludum Dare 43 is Sacrifices Must Be Made, I thought I could mix these two concepts together to make this strange game.
For this project I used a custom editor tool that I created called the Story Graph. It's a visual scripting tool that allows me to easily make events, coroutines, and functions and be able to visually debug my code (instead of throwing a bunch of debug.logs everywhere). I plan to release it on the Unity Asset Store soon!!
For whatever reason I thought that I could animate everything with co-routines instead of the Timeline or Animation window, so it looks a little janky. While it did save me a lot of time in certain places, it definitely made it harder in others.
| HTML5 (web) | https://mattwagar.itch.io/gossip |
| Original URL | https://ldjam.com/events/ludum-dare/43/gossip |
Ratings
| Overall | 877th | 2.95⭐ | 22🧑⚖️ |
| Fun | 965th | 2.5⭐ | 21🧑⚖️ |
| Innovation | 423th | 3.262⭐ | 23🧑⚖️ |
| Theme | 256th | 3.857⭐ | 23🧑⚖️ |
| Graphics | 753th | 3.026⭐ | 21🧑⚖️ |
| Humor | 229th | 3.444⭐ | 20🧑⚖️ |
| Mood | 776th | 2.947⭐ | 21🧑⚖️ |
| Given | 10🗳️ | 8🗨️ |
The game seems to get stuck and show some errors if you click on a character before it asks you to. So you should probably check that out if you still plan on developing it further.
Anyway, it was a nice experience. The morality is a bit heavy handed but sometimes these simple things aren't simple for everyone so I like it every time it's said.
relatablepost.jpg!
Also Very well polished
Sad i dont think my choice change something
Given the linear progression & how choices don't really affect the outcome, this is more "interactive visual morality tale" than "game" per se - but compelling all the same. Good stuff!
A full release version could take into account from whom you got the information and how to spread it. If two people sit next to each other they could just talk it out. Maybe some kind of distrust / trust system where you can find out about other people. I realy like the concept of this game.