Power Surge by Neathan

[raw]
made by Neathan for LD 39 (JAM)

Have you wondered what's like to be a soulless cybernetic murder machine driven by a limited power source. Well stop wondering and try it instead!

In Power Surge you can unleash you inner murderous​ robot and defeat an infected world of monsters. Conquer​ the leaderboard and show you friends how's the boss of this world!

PowerSurgeSplash.png

The game was created for the Classic Ludum Dare Game Jam during 72 hours by a single developer (aka me Neathan). I used Unity 2017 as an engine and Paint.net for art.

​Goal

​The goal with the game is to kill as many monsters as you can and at the same prevent your batteries to run dry. When you kill a monster they drop energy essence. Just by walking close to the essence your battery automatically ​attracts and collects it. This will add charge to your battery that will help you to stay alive. If your charge reaches zero you're out.

Controls

Keyboard:

​Left Arrow + Right Arrow = Move Z = Jump X = Shoot Space = Start

Controller: (Only windows)

Left joystick = Move X/A = Jump Square/X = Shoot Start = Start Circle/B = Alt Jump Triangle/Y = Alt Shoot

Weapons

Pistol

The pistol is the weakest weapon in the game. You are required to hit a monster twice to kill it with this weapon. however it has a high fire rate and a large ammo clip to compensate for this.

Revolver

The revolver is twice as powerful as the pistol. It has a lower fire rate and not as much ammo but is generally easier to control since you only require 1 hit to kill a monster.

Rifle

The rife is a bit different from the other weapons. Instead of using normal bullet it's using high velocity bullets to penetrate a whole line of enemies. This result in a deadly weapon that is useful to clear lines of enemies with only 1 bullet. The cost of this is the low ammo clip size which makes you think twice before you firing a round.

Rocket Launcher

The rocket launcher uses high explosive rounds that do damage in an area on impact. This weapon has a mediocre fire rate and ammo clip size but is useful for when enemies have stacked up and are close together.

Shotgun

The shotgun is the only weapon in the game that shoots multiple bullets at once. This weapon has, just like the rocket launcher, a mediocre fire rate and ammo clip size which makes it good to use in almost every situation.

Splash.png

Download

You can either download the game directly from github bellow or from the games Itch.io page: https://neathan.itch.io/power-surge

Web:

Follow one of the following links to access the web version: https://neathan.github.io/Running-out-of-Power/ https://neathan.itch.io/power-surge (Doesn't work with Safari. Chrome and Firefox confirmed to work)

Install

Windows:

Simply extract the rar or zip file and place its content wherever you please. One thing to note is that the executable (.exe) has to be in the same directory as the PowerSurge_Data folder. (Windows defender might warn you that the program is from an unknown source, just press show more and run anyway to start the game)​

Mac:

Just extract the rar or zip file and you have your app. (You might have to right click on the app and the select open to be able to start the game)​

Change log

  • Disabled rifles debug ammo.
  • Fixed bullet collision problem.

To note

One thing to note is that the game was originally only made for 16:9 resolutions but since many mac computers use 16:10 i implemented a work around for that. But as a result of this the level itself will not look as good as it would in a 16:9 resolution. Even though it's a minor design flaw I would still recommend that you play the game in 16:9 if you have the option.

Source

The source is available at: https://github.com/Neathan/Running-out-of-Power

Itch.io

The game is also published on itch.io. You can find it here: https://neathan.itch.io/power-surge

Ratings

Given 2🗳️ 2🗨️

Feedback

Coubat
01. Aug 2017 · 17:06 UTC
Good music and gameplay !
Shinmera
01. Aug 2017 · 18:03 UTC
While the lighting effects and such gave way to a nice mood, a lot of the weapons were practically useless, as they wouldn't hit the enemies on the floor. Since I couldn't duck either, I had to wait for the enemies to drop down and hope I'd be able to land the hit. All in all this ended up making me not feel like much of a "murder machine".
cpv
01. Aug 2017 · 18:14 UTC
Neat game! Simple and interesting, nice mood. Easy to pick up, and getting into it. Would be cool to have some bigger levels to navigate through. And as mentioned, the possibility to duck/crouch would be a good improvement.
🎤 Neathan
02. Aug 2017 · 12:19 UTC
Thank you all for the feedback it's greatly appreciated!

@Shinmera About that problem of yours that you couldn't hit the enemies. Did you by any chance play on a 16:10 resolution? If so I think I patched the problem. (And if you didn't play on 16:10 it should work now anyway)
ProdigalSon
18. Aug 2017 · 20:13 UTC
I found the controls to be awkward especially because of how close the jump and the shoot are to each other. I may have had a better experience if WASD move, space jumps, and LMB shoots, but that's just me. The graphics are good, the enemies graphics and animations fit the mood. It is hard to tell if I was shooting since there was no sound for shooting and no immediately obvious bullets, but I was able to see the enemies die which gave me the indication that my shot made it :D