Slow Access Memory by Odin
A little puzzle game where you play SAM, a robot with very little memory, who must upload and download programs according to his needs ... The game is not over, it's a nice little prototype, I hope you'll like it. I created this game with two other people, who took care of the sound design and graphics.
To play, all you need is the left click of the mouse, the elements with which you can interact are highlighted in yellow.
The game has no true ending.


| Windows | https://henrihanot.itch.io/slow-access-memory |
| Original URL | https://ldjam.com/events/ludum-dare/42/slow-access-memory |
Ratings
| Overall | 211th | 3.75⭐ | 40🧑⚖️ |
| Fun | 368th | 3.461⭐ | 40🧑⚖️ |
| Innovation | 79th | 3.895⭐ | 40🧑⚖️ |
| Theme | 36th | 4.303⭐ | 40🧑⚖️ |
| Graphics | 10th | 4.663⭐ | 42🧑⚖️ |
| Audio | 174th | 3.645⭐ | 40🧑⚖️ |
| Humor | 578th | 2.613⭐ | 33🧑⚖️ |
| Mood | 172th | 3.676⭐ | 39🧑⚖️ |
| Given | 19🗳️ | 8🗨️ |
I hope that you'll keep working on it and create nice levels ! Keep us informed ;)
I hope you will keep working on it.
Great graphics and I'm sure the game is fun once it is figured out.
Still sorry for the incomplete level, I will create a post jam version that will contain more things
The graphics are great, the camera is smooth, the pathfinding works really well. ^_^
It would be so nice to play complete levels, awesome job!
Some thoughts however: The entire puzzle design so far is based on that the player having to walk A LOT between terminals to change to the correct load-out. This has a risk of becoming a rather tedious task, and start to feel likes its all about "just" back-tracking. It is therefore necessary that the controls and movement of the character is spot on, and that the actions feel "quick" to preform. However, at the moment, its all bit iffy. Sometimes I felt the robot almost got "stuck" or at-least had issues going where i clicked, and (for me at-least) the menu-buttons where very off. For some reason the hit-boxes where not aligned correctly with the visuals, and had to press multiple times to get them to trigger.
Also would have loved to see a bit more character to the level design. Like blinking lights, smoke/steam coming out of a pipe etc. Something to make it more a joy not just to play, but to look at.
Hope to try it again with more level! Cheers.
