SnowGlobe Warrior by Ethan Allwood

SnowGlobe warrior is a game about being stuck inside a snow globe, and fighting enemies made out of the snow to survive.

Enemies
Snowman:
Runs around quickly and once it gets to you swings its arms to deal 1 damage to you. Has 6 health. (3 punch to kill)
Frost Mage:
Has a slightly slower move speed than the snowman. Runs to the player and casts a spell around itself dealing 2 damage. Has 8 health. (4 punch to kill)
Snowball:
Moves very slowly and prefers to stay at a distance. Once within range, will start spewing snowballs out of its mouth at the player dealing 1 damage. Has 2 health. (2 punch to kill)

The Boss Fight
The third stage of the game (it is split into 3 stages) is a boss fight where you fight that ugly tentacle monster in the picture. The monster spawns weakpoints on either side of itself which the player can attack dealing 2 damage (20 total health). The monster will slap itself down on that side of it and a new weakpoint will appear on the other side. While this is happening enemies are also spawning from the other 2 spawn points. This fight ends when the boss is dead and the remaining enemies are killed as well.
Controls
MOVING: arrow keys PUNCH: 'Z' DODGE: 'X' SWORD: 'C'
LINKS:
WINDOWS: https://allwoodgamedev.itch.io/snowglobe-warrior
SOURCE: https://www.dropbox.com/sh/ho5uetoupdam8j4/AACIystcIg5h-f7hBPaIES48a?dl=0
Ratings
| Overall | 323th | 3.185⭐ | 29🧑⚖️ |
| Fun | 447th | 2.63⭐ | 29🧑⚖️ |
| Innovation | 405th | 2.704⭐ | 29🧑⚖️ |
| Theme | 81th | 3.926⭐ | 29🧑⚖️ |
| Graphics | 34th | 4.296⭐ | 29🧑⚖️ |
| Audio | 153th | 3.28⭐ | 27🧑⚖️ |
| Humor | 293th | 2.429⭐ | 23🧑⚖️ |
| Mood | 136th | 3.52⭐ | 27🧑⚖️ |
| Given | 18🗳️ | 10🗨️ |
I think the combat loop didn't feel engaging, nor very fair. Enemies didn't telegraph their attacks and the attack seemed to resolve before they finished their attack animation. The main character attack animation was very, very slow and felt unweildly and just wasn't tremendously fun to use. The standard attack seemed super weak, the special attack didn't have enough oomph, and the Dodge didn't feel dodgy, nor was it useful when it locked down my other abilities and didn't remove me from the area I was being attacked.
Overall very good, seems like a lot of thought went into it! Good job!
The music really fits with the game, but I wish there were sound effects. SFX would really improve it. And, did you use abundant music, it kinda sounded like it, still good though.
The gameplay did feel a bit like a spam 'c' game, but still interesting.
Anyways, good job! Hope you get enough ratings!
Nicely done overall though, the game is quite polished for an LD entry, and that's great to see!
And overall, I think that's the most frustrating part about the game. If the attacks are going to be super close range, they need to be more quick. In pretty much every instance I played, my enemies were always quicker to attack, no matter how much distance I gave myself. The only time I could land hits if I was lucky was to position myself where they would get stuck trying to chase me in the centrepiece, but even then, this technique didn't work very well for the snowball throwers. It would have been great if I could move around while preparing the sword attack, so it would allow players to strategise and dodge more efficiently. Oh speaking of the dodge, I did not find this technique useful for the game.
I did, however, like the variation of enemies, and how the sword can kill groups of enemies at once. I kind of feel disappointed that you spoiled it all on your game page, though now, I guess I can't say I was confused on what I had to do. :P I agree with @ajayajayaj that there needed to be way more sound effects for actions like deploying attacks and killing enemies. But the one sound you used for transitioning between levels was great.
If you were to make the response time of the character's attacks instantaneous and allow moving while attacking, I think I could forgive the difficulty of this current version. But for 48 hours, you've done a fine job. The graphics, music and idea were the high points for me.
The music fit pretty well and I really liked the idea of the snowglobe as a take on the theme. :)
We did exactly the same as you (leaving getting coolness until quite late because we were busy >< ) so please do take a look at our game too if you get the chance! :D
Really good job though, keep it up!
-Skruffye
Pls also check out my game. I need a few votes.
However, as others have mentioned, I'm missing some more responsive actions and some clearer feedback about your attacks and some of your enemies', so you can properly time or determine the best action. If you could improve this you could nail a very solid entry overall :)
The fighting system itself wasn't very fun though. Small things like making the enemies flash, making them recoil when they get hit, and stuff like that could really help.