Power Outage by keckles
you're a scientist experimenting on lab rats when the power goes out and all the rats escape. Now you need to make your way down to the circuit breaker with nothing but a flashlight but watch the battery because if it goes out you're screwed.
(please not that since my computer is windows that's the only build i have tested so hopefully they all work)



Ratings
| Overall | 693th | 2.947⭐ | 21🧑⚖️ |
| Fun | 790th | 2.421⭐ | 21🧑⚖️ |
| Innovation | 386th | 3.105⭐ | 21🧑⚖️ |
| Theme | 196th | 3.842⭐ | 21🧑⚖️ |
| Graphics | 605th | 3⭐ | 21🧑⚖️ |
| Audio | 553th | 2.211⭐ | 21🧑⚖️ |
| Humor | 484th | 2.211⭐ | 21🧑⚖️ |
| Mood | 578th | 2.895⭐ | 21🧑⚖️ |
| Given | 10🗳️ | 6🗨️ |
Pros
- I like the graphics and crafty intro scene
- I like the concept of the game and that it fits the theme
- I like that there is different settings for the flashlight
Cons
- It is really hard to controller the character while also controlling flashlight angle & settings
- With that said I didn't play for a very long time before getting frustrated
- I hate rats.
I would recommend maybe moving flashlight settings to 'Q' and 'E' to make it easier, and also maybe auto pick up/drop off the rats. Overall though I liked the effort you put into the game, good job!
maybe because I can't see the character or rotate too fast?
There seems to be something wrong with character's friction when I stop on the wall, and it's strange that I still can jump in such a situation.
Good-
* The intro animation was neat.
* I liked the concept, it fit the theme well.
* It seemed like you had quite a few features.
* The art seemed pretty good for MS Paint art.
Bad-
* The controls were kinda awkward. WASD, C,V,B. A better button choice would be nice.
* The jump was basically a jet pack.
* I found it really hard to tell what was going on.
* I managed to catch 1 rat, but then didn't know what to do with it.
[Danae streams Ludum Dare 39: Day 2, part 2: Power Outage](https://youtu.be/SeUiu4ynC54?t=11m53s)
Neat little game, but needs a lot of work! The jump, while you might have intended it, seems very buggy. The rats seemed generally way too fast and I didn't realise that I could stun them with my flashlight for a long time. The darkness could be made to look better if there were e.g. things glowing in the dark – little LED lights, corners of platforms, rat eyes, etc. It would make the game a bit easier, but the difficulty introduced with the darkness doesn't seem very fair, especially when crossing spike pits.
Still, a nice game :)
Nice effort though, I can see that you put a lot of work into this.
I honestly found the game very hard to play. The reaction time needed to turn on the stun mode when you see a rat is just a bit too short. I also didn't quite get how to trade in rats for energy. The falling physics also need some getting used to.
I think with some improvements this could be a very fun game.