A Small War by hadesfury

Crush your opponent by spawning the good unit on the right lane...
You can only build light unit at the beginning... but some tech are available!
Be aware that light units are weak against medium units, that medium unit are weak against heavy units and that heavy units are weak against light units
Controls
Esc : Pause
S : Commit suicide
R : Reset view
Keyboard shorcut are available and displayed on action buttons
Links
- Windows: https://www.dropbox.com/s/gvvkjlhzdabhr7s/Windows.zip?dl=0
- OSX: https://www.dropbox.com/s/y0bdat4vc99p9vx/OSX.zip?dl=0
- Linux: https://www.dropbox.com/s/4sopg20c3q2qols/Linux.zip?dl=0
- Source Code: https://bitbucket.org/hadesfury/ludumdare38







| Original URL | https://ldjam.com/events/ludum-dare/38/a-small-war |
Ratings
| Overall | 472th | 3.239⭐ | 48🧑⚖️ |
| Fun | 544th | 2.872⭐ | 49🧑⚖️ |
| Innovation | 561th | 2.787⭐ | 49🧑⚖️ |
| Theme | 104th | 3.979⭐ | 49🧑⚖️ |
| Graphics | 126th | 4.229⭐ | 50🧑⚖️ |
| Audio | 362th | 2.911⭐ | 47🧑⚖️ |
| Humor | 644th | 1.744⭐ | 41🧑⚖️ |
| Mood | 484th | 3.048⭐ | 44🧑⚖️ |
| Given | 18🗳️ | 21🗨️ |
The graphics work really, really well in this context and the idea of walking down four sides of a little planet is brilliant.
The sounds are rather basic, but I think this is not a bad thing at all. The music in the background sets a good tone for the battle.
Overall, I enjoyed this entry.
Using Unity's input system is a big plus! :ok_hand: But the choice of the suicide button being 'S' kinda back fired there... And the you ignored it for the rest of the inputs... :slight_frown: I was also unable to rotate the camera with the mouse or zoom in with the keyboard... Luckily, I didn't have to zoom it at all, so this wasn't a real issue, but still...
As others, I was also able to win simply by spamming light units. (kinda a necessity in my case, because of the aforementioned bug)
Still, all in all, I must congratulate y'all in finishing something and polishing it! It may be unbalanced, and I may have had issues (probably because of Linux :sweat_smile:), but acknowledging when to stop and start finishing the game is quite a skill on itself... and you did great in this! :slight_smile:
* The graphics were great! The voxels fit the game well, and I especially loved the design of the towers.
* I appreciated the detail with the world.
* The music was simple and the atmospheric instrumentation was fitting.
* I liked the 4 lanes system, as well as the 3 tiers. It forced you to try and save your money, while surviving at the same time.
****Minor Nitpicks:****
* I think that cooler colors are usually seen as the "good guys", while warmer colors are usually seen as the "bad guys". These were reversed here, which was confusing at first.
****Great job and thanks!****
Thanks for the game!
I think it would be better if the upgrade for medium was cheaper than heavy. Because it is useless to make the medium upgrade now.
The one thing I didn't like was the way you spawned your units ... I would prefer to have hotkeys like 1, 2, 3 and then click with the mouse on the lane I wanted for them to appear. The reason for this change is that I spent half of the time looking at the buttons instead of what was really happening on the map. Spawning units should be a very easy and fast process.
Apart from the spawning mechanic I loved this game ... good job!
The spawning system was not quite convenient. @mordokay 's suggestion was great. And there was some problem with the AI, it seemed like the enemies all came from the 4-lane?
Anyway, nice work!
The spawning system was not quite convenient. @mordokay 's suggestion was great. And there was some problem with the AI, it seemed like the enemies all came from the 4-lane?
Anyway, nice work!
The spawning system was not quite convenient. @mordokay 's suggestion was great. And there was some problem with the AI, it seemed like the enemies all came from the 4-lane?
Anyway, nice work!