Speed Phoning by TimBeaudet
Speed Phoning was created by Tim Beaudet

What is it:
Don't play with your phone while driving a vehicle. This game will simulate that for you. Good luck.
Solve the puzzle while driving above 30mph.
Make sure to move the puzzle, or the car will automatically apply brakes.
Controls:
Arrows: Drive the Kart Hold Space + Arrows: Move the puzzle.
Troubleshooting:
If you have issues you may need to install the following: - VC++ 2015 RunTime - OpenAL
Note:
This game was made in less than 48 hours by a solo developer. It would be a compo entry, but I used one bit of my own base-code that is not publicly available. In total there is ~15ish working hours all of it was streamed on Twitch
Ratings
| Overall | 780th | 3.276⭐ | 31🧑⚖️ |
| Fun | 1044th | 2.707⭐ | 31🧑⚖️ |
| Innovation | 534th | 3.414⭐ | 31🧑⚖️ |
| Theme | 153th | 4.155⭐ | 31🧑⚖️ |
| Graphics | 958th | 2.724⭐ | 31🧑⚖️ |
| Audio | 746th | 2.155⭐ | 31🧑⚖️ |
| Humor | 754th | 2.589⭐ | 30🧑⚖️ |
| Mood | 1076th | 2.462⭐ | 28🧑⚖️ |
| Given | 16🗳️ | 2🗨️ |
It's a very nice game. I had a lot of fun. Cheers!
After that the game was surprisingly easy, but maybe I just like sliding block puzzles too much.
Nice work and stuff.
The graphics are good, and functional, if a bit barren looking. I liked the perspective choice. The racing car look, however, while appropriate for a racing game, does seem to contradict the mood of the rest of the game. Namely the common issue that using a cell phone while driving represents, which is re-enforced by the target speed is given as 30mph. It would have been more in line with the mood to have some beeping sound effects rather than an admonishment to drive faster, and ideally a more urban looking setting would have worked better than a race track if you had time.
The sound is missing an awful lot. No music, limited sound effects, and very rough ones at that. Despite the dash of humor they possess, their flat delivery makes them fall flat at doing either.
Once you realize what's going on, the gameplay is incredible. Don't think I've played such a stress inducing game without having jump scares involved somehow. What I found particularly amazing was that even though all you need to do while driving to keep going is move one square randomly back and forth; because of the way the controls work, I still found myself messing up and veering off the road when all I was trying to do at that moment was just keep driving for a second =P.
Other things I though of @GameCarpenter mention them already so I don't know if I can add much about it

Nice job.
After 5 min. I get a timeout.
It took me a while to figure out what the heck was going on... I actually beat the game without moving the car at all. Then I decided to try moving around, and soon figured out how both systems work in tandem with each other. Pretty cool! Still, after struggling with driving and solving at the same time, I opted to park the car and finish it that way. Just had to wait for the right shuffle RNG, and slot the pieces in quickly. So yeah, kind of abusable~
Overall, this was a really neat idea! Just needs a little more polish, but the idea is solid. Well done!
For the sound design, I'd only say "Speed up!" once when the speed has dropped too low. That way, it's not constantly repeating. But I love that sound effect, so toss me the wav and I'll make the dance remix!
Would be nice if the car couldn't keep going endlessly in the grass. Ended up far out in limbo without any way to get back.
Love the idea of having to do a phone game while driving, though. And it's a working compo game! So good work on that. :)
Btw if you wanna try our my game its here: https://ldjam.com/events/ludum-dare/41/memebumps
It is a horror + comedy game
I'm not very good at sliding puzzles but managed to do it after a while. I didn't have any problem doing both the puzzle and driving at the same time, as you can constantly hold the up arrow, and then quickly tap space and any other arrow key to move a piece -- for moving a piece upwards, just release the up arrow and hit it again.
While playtesting during the stream, the puzzle controls were inverted, as in you were moving the hole around instead of moving pieces into it, which was very disorienting -- I'm glad you changed this to the more intuitive behaviour!
Very impressed this was all done in C++ with your own hand-crafted game engine!
I wanted to spend more time on the 3D portion, but the weekend didn't go smoothly for me. Mentally I could tell I was much more frustrated than normal. I practically rage-quit Blender. I had to take long breaks and thus the project wound up suffering a bit- still reasonable for a first attempt at 3D.