High Rise by AMastryukov

[raw]
made by AMastryukov for LD 39 (COMPO)

High Rise is a spacebar clicker game where you must provide power to all of the residents in a high-rise apartment building.

This is what you're going to be playing: uZEmFG.png

If you wish to try the polished HD version of the game (post-LD release), download v2.0.

Ratings

Overall 434th 3.13⭐ 25🧑‍⚖️
Fun 446th 2.909⭐ 24🧑‍⚖️
Innovation 558th 2.5⭐ 24🧑‍⚖️
Theme 485th 3.174⭐ 25🧑‍⚖️
Graphics 213th 3.565⭐ 25🧑‍⚖️
Audio 146th 3.391⭐ 25🧑‍⚖️
Humor 282th 2.429⭐ 23🧑‍⚖️
Mood 390th 2.81⭐ 23🧑‍⚖️
Given 8🗳️ 11🗨️

Feedback

edmond00
31. Jul 2017 · 15:01 UTC
I rose to the 90th floor. As the tallest residential tower (432 Park Avenue) has only 85 floors I consider that I won.
I like the visual and the music but I found the gameplay too repetitive.
Simon Millard
31. Jul 2017 · 17:59 UTC
Very nice graphics and the music works quite well too. Agree with edmond00 that the gameplay is too repetitive though, but some people like this type of game I guess :)
Neat little game over all, well done.
rigdonware
31. Jul 2017 · 18:02 UTC
I completely agree with edmond. The game play was very repetitive. Is there a way to win? There is also no way to quit the game.
Sylvestar
31. Jul 2017 · 18:03 UTC
Looks and sounds really nice, but the gameplay could use a few more options
Taffaz
31. Jul 2017 · 18:04 UTC
Got over 100 floors before my fingers had had enough :) Cool music but wasn't sure if there was a win/lose condition. Also adding a keyboard shortcut for upgrades would help as I was using both hands to mash the space bar so had to slow down to upgrade.
🎤 AMastryukov
31. Jul 2017 · 18:05 UTC
For those of you asking if there is a way to win the game - the answer is no, the building is infinite. If you think this game is worth expanding though, definitely let me know and do not hold back criticism. Thanks!
DevOrc
31. Jul 2017 · 18:08 UTC
I rose to the **91st** floor... Anyway, as edmond00 said visuals and music were good, but the game was repetitive. I would add some kind of money earned bonus and different types of apartments! Anyway good job!
Gurvan
31. Jul 2017 · 18:09 UTC
Nice graphics, simple gameplay. The text is a bit blurried so it look strange. It don't look like you are really progressing cause the difficulty increase too rapidly. It would have been fun to have so much power that you can climb up 10 floor/seconds ! It was enjoying in the overall.
player2point0
31. Jul 2017 · 18:09 UTC
Took me a while to figure out how to play. I liked the music and the graphics especially, some of the window details.
WhatFruit
31. Jul 2017 · 18:17 UTC
I got to floor 202 or so. I think the visuals and music go together really well! With a game like this a new visual on the left like maybe going up past the moon or into outer space would increase the length of intrigue. Good submission!
🎤 AMastryukov
31. Jul 2017 · 18:22 UTC
@Gurvan: My guess is that the blurriness is a result of certain resolutions. What resolution did you play it on? Also I agree with your criticism of the difficulty. If I continue working on it I will definitely rework the difficulty curve to make it much more rewarding to play.
FloBar
31. Jul 2017 · 20:19 UTC
Really cool concept. I also like the artwork. The controls took a bit to get used to. Good game though.
XedithDev
31. Jul 2017 · 20:40 UTC
I liked the artwork on the game, the audio was quite nice too. The gameplay was pretty repetitive, but, that's the point of the game. The game was good, it got easier eventually. Everything has a place in this game and there's nothing bad that stands out. Good game!
acoto87
02. Aug 2017 · 04:07 UTC
Nice graphics and the music very good for the theme of the game. The clicky mechanics workd very well for this kind of game, there is something addictive to keep going, and going... Good work!
supremefist
02. Aug 2017 · 20:18 UTC
Good artwork and music! Nice mechanics. I tapped out at floor 100 :)
mrerdalural
03. Aug 2017 · 13:33 UTC
A cool clicker and a creative take on the theme. I got not much to say aside from that except where is the exit button? (:P I saw your comment)

Thank you for making this game! I played for about 110 floors and I enjoyed it!
johnnwfs
04. Aug 2017 · 02:58 UTC
Bought enough stuff to be able to walk away and let it do everything itself. Got tired of mashing after a short time, so that was a relief :-) I like the graphics and the purchase options, but definitely would look at how to keep from being able to buy up out of interesting play. adding increasingly tall buildings with different challenges could be a good expansion.
MarkWolf
04. Aug 2017 · 16:01 UTC
I agree with the other people on the fact the gameplay is repetitive. It lacks some twists and candy-eyes/visual feedback to break the monotony and keep the player motivated. Graphics and music are nice.
Estebe
04. Aug 2017 · 16:49 UTC
I have nothing noteworthy to add other than what the others said.
Needs some extra options to give the illusion of progress and satisfaction like other clicker games.

Graphics are good and the music is fitting for the action.
I quit after 100 floors if that's a helpful metric.

Good job making the game!
mrboxbox
04. Aug 2017 · 22:26 UTC
Not bad! A fun simple clicker game. It was a good idea to bind the "clicking" on the space bar instead of the mouse, so your fingers don't get tired as fast. More upgrades would have been nice maybe but i think you nailed the presentation.
josehzz
05. Aug 2017 · 00:11 UTC
The style and the mechanics are nice, adding some upgrades and offline play in the future would be nice.