Trojka by dikkop
On the way to Omsk there are many dangers: bumpy road, wolves and low-hanging branches.
Repair your trojka by dragging a person onto the damaged part, then press the indicated button repeatedly to repair. Multiple persons can repair at once to increase repairspeed.
If the wolves get too close to the trojka, sacrifice a person by dragging up and away from the trojka.
Can you get to Omsk in time?
Press Enter to start the game from the main screen!
Created by:
Audio: Jelle van Aanholt
Art: Bob Jacobs
Concept/Programming: Valentijn Muijrers
| Windows | https://www.dropbox.com/sh/2ixze9ig30rpzr8/AAAN9JKNrCAlcFTYkShof8KZa?dl=1 |
| Original URL | https://ldjam.com/events/ludum-dare/43/trojka |
Ratings
| Overall | 476th | 3.472⭐ | 20🧑⚖️ |
| Fun | 425th | 3.368⭐ | 21🧑⚖️ |
| Innovation | 374th | 3.333⭐ | 20🧑⚖️ |
| Theme | 336th | 3.737⭐ | 21🧑⚖️ |
| Graphics | 130th | 4.25⭐ | 22🧑⚖️ |
| Audio | 89th | 3.921⭐ | 21🧑⚖️ |
| Humor | 619th | 2.647⭐ | 19🧑⚖️ |
| Mood | 243th | 3.658⭐ | 21🧑⚖️ |
| Given | 10🗳️ | 4🗨️ |
It is fun to have to manage multiple things at once but sometimes it was too much for me. May be you could limitate the number of possible keys you can have to press. No issue with having to use my mouse and think about which button I need to press. It felt great actually.
Also it takes me a while to understand that you need to press enter at the beginning. May be put it bigger in your description.
And sometimes it feels like the key I press to repair wasn't handle. You could add more effect to notify the player that he actually did something.
Godlike audio and wonderful graphisms.
Good job.
PS. I didn't get to Omsk yet, but I'll definitely try in the future!
And just to check, was this game inspired by a Dutch song by any chance?
Anyways good job I liked it!