Everything Hurts ! by Michno

[raw]
made by Michno for LD 43 (JAM)

In this Dungeon everything, aside from moving Hurts. Can you get back out the Dungeon?

EveryThingHurts.png

Ratings

Overall 602th 3.342⭐ 21🧑‍⚖️
Fun 734th 2.975⭐ 22🧑‍⚖️
Innovation 867th 2.7⭐ 22🧑‍⚖️
Theme 723th 3.15⭐ 22🧑‍⚖️
Graphics 411th 3.7⭐ 22🧑‍⚖️
Humor 501th 2.889⭐ 20🧑‍⚖️
Mood 766th 2.974⭐ 21🧑‍⚖️
Given 9🗳️ 8🗨️

Feedback

MateusBoga
04. Dec 2018 · 01:20 UTC
I could not get beyond room 2 haha. Nice game, very cool graphics and responsive controls. Great work!
🎤 Michno
04. Dec 2018 · 01:25 UTC
Thanks man ^^ @mateusboga
blobo
04. Dec 2018 · 01:36 UTC
Room four got me good. I love the music! the art was also very well made. great game!
DougDevs
04. Dec 2018 · 01:36 UTC
This game has great pixel art and the music was good too (I don't know if you made that yourself or not).

Feedback:
- When the character stands still, the sprite shows the character facing downward no matter what. If you were previously moving upward and press space, you'll attack upward. Perhaps the sprite should show the direction you're facing when standing still.
- The character moves too far after I let go of the directional input. Only happens when I hold it down for longer, not when tapping. Not sure what causes that
🎤 Michno
04. Dec 2018 · 02:04 UTC
Yeah @dougdevs Thats mainly down to us using the Function MovePosition in unity.

And i would have done that, but we ran out of time. so we decided to just go with the static down idle :slight_smile:

Thanks for the input tho ^^ will definitely try to take that into account for next Ludum Dare and when i update this ^^

@blobo Glad you liked it ! :slight_smile:
Stevie Bushman
04. Dec 2018 · 06:42 UTC
I like the concept a lot. The controls could be tighter, and can you please start us at the start of the level when we die instead of at the beginning? I'd play a lot longer if you were a bit nicer to us :) Great!
Baggef
04. Dec 2018 · 06:53 UTC
Use velocity for player movement. look up gamesplusjames on youtube for some tutorials
Luqey
04. Dec 2018 · 07:07 UTC
The concept is very interesting, I like the art and music!
Jomse
04. Dec 2018 · 08:01 UTC
We Are aware that the game is pretty unforgiving :) it might be a bit too Hard. but it was on purpose to let the People start All over 🙂 screenshot When you get through 🙂
dapotap
04. Dec 2018 · 08:27 UTC
Hey, i like the music and pixel is adorable. thanks.
daruudaruu
04. Dec 2018 · 18:47 UTC
It's fun! The controls were a tad slippery, but if I'd have to signal one thing that thing would have to be the fact that you have to restart all the game from the beginnin when you die, specially because there's no feedback when you're being hurt, too.
🎤 Michno
04. Dec 2018 · 20:56 UTC
@daruudaruu Yeah thats one of the things i felt was needed too, i actually left in a bug that was supposed to do that. ( the guy turning darker when being hit ) but in the end i didint have enough time to add that :(.

And yeah the controls need to be reworked. I'd love top stop using the inbuilt Unity physics(and ontop of that we should have used AddForce instead of MovePosition) but i didint have time for that this time :slight_smile: But i am thinking of doing a Post Ludum Dare rework of the game. Since the art is decent ^^ the game just needs some tuning.
ursagames
05. Dec 2018 · 01:53 UTC
Your game was played on my stream ( twitch.tv/ursagames ) for the first day of Ludum Dare streams - you can find the timestamp of your game here: https://goo.gl/N2rkr8
Hairic
05. Dec 2018 · 08:32 UTC
Graphics and music are good, yet the controls put me off. I couldn't get past the second level for it since I could position myself right to attack the skeletons.
Nice concept tho.
Jomse
05. Dec 2018 · 09:06 UTC
@ursagames just watched the post stream video :) glad you enjoyed it! not to spoil it but there is around 7 levels overall :) was fun to actually see other people play it :)

gave the game to most of my class mates. and only a few made it all the way out. it took them allmost and hour :D
Tish
05. Dec 2018 · 19:40 UTC
Looks cool, but hard to play, still very interesting
paulhocker
11. Dec 2018 · 03:14 UTC
aaargh -- the sacrifice to open the chest to get more health -- seriously -- nice work on this -- the controls were a little loose but overall liked the game -- thanks for making it