Everything Hurts ! by Michno
In this Dungeon everything, aside from moving Hurts. Can you get back out the Dungeon?

| Windows | https://drive.google.com/open?id=1JR75b0RmGFtu92wc0r3SIHo9uAVquw8D |
| Original URL | https://ldjam.com/events/ludum-dare/43/everything-hurts |
Ratings
| Overall | 602th | 3.342⭐ | 21🧑⚖️ |
| Fun | 734th | 2.975⭐ | 22🧑⚖️ |
| Innovation | 867th | 2.7⭐ | 22🧑⚖️ |
| Theme | 723th | 3.15⭐ | 22🧑⚖️ |
| Graphics | 411th | 3.7⭐ | 22🧑⚖️ |
| Humor | 501th | 2.889⭐ | 20🧑⚖️ |
| Mood | 766th | 2.974⭐ | 21🧑⚖️ |
| Given | 9🗳️ | 8🗨️ |
Feedback:
- When the character stands still, the sprite shows the character facing downward no matter what. If you were previously moving upward and press space, you'll attack upward. Perhaps the sprite should show the direction you're facing when standing still.
- The character moves too far after I let go of the directional input. Only happens when I hold it down for longer, not when tapping. Not sure what causes that
And i would have done that, but we ran out of time. so we decided to just go with the static down idle :slight_smile:
Thanks for the input tho ^^ will definitely try to take that into account for next Ludum Dare and when i update this ^^
@blobo Glad you liked it ! :slight_smile:
And yeah the controls need to be reworked. I'd love top stop using the inbuilt Unity physics(and ontop of that we should have used AddForce instead of MovePosition) but i didint have time for that this time :slight_smile: But i am thinking of doing a Post Ludum Dare rework of the game. Since the art is decent ^^ the game just needs some tuning.
Nice concept tho.
gave the game to most of my class mates. and only a few made it all the way out. it took them allmost and hour :D