Merhygen by rokasv
Most basic dungeon crawler you'll find:
https://rokasv.itch.io/merhygen?secret=qBKvFkUZFHV1WgMx0nFqB9YEKg
I realize that the game lacks polish in terms of animations and feedback on what's happening - things teleport. Comments regarding everything else are welcome. Updates hang on a small thread of promise.
Me: https://twitter.com/rokasvo ------ http://rokasv.tumblr.com/
| Original URL | https://ldjam.com/events/ludum-dare/38/merhygen |
Ratings
| Overall | 425th | 3.304⭐ | 25🧑⚖️ |
| Fun | 355th | 3.217⭐ | 25🧑⚖️ |
| Innovation | 336th | 3.217⭐ | 25🧑⚖️ |
| Theme | 343th | 3.522⭐ | 25🧑⚖️ |
| Mood | 370th | 3.261⭐ | 25🧑⚖️ |
| Given | 13🗳️ | 15🗨️ |

Side Note: I happened upon a bug, if you hold down the buttons you'll glitch through the wall.
Nice short, simplistic game anyway.
It took me a little while to understand that the enemies "detect" you diagonally as well, which resulted in perceivably sudden deaths. The moment you understand that though, the game gets very straightforward.
Fitting graphics. It ends abruptly, but as a proof of concept is a solid entry. Good job!
Do you have an idea on how you would continue the game after the wings section?
By the way, it seems to me you use your own custom engine, just like me. Thumbs up for that, I know it is a struggle to keep everything working!
And thank you very much for the feedback you left on my game! Unfortunately, I can't seem to reproduce most of the issues. If you have the time and disposition, can you tell me what OS you used? And if you fell through the ground anywhere that wasn't a small passage (I didn't have time to program the restrictions on growing, so growing inside small passages is bound to go bad). In any case, thank you and good luck on your game and your engine! :)
With wings, it would become more complex...
I hope you will continue it...
The graphics are simple, which is the point. The green colour scheme in combination with it being a dungeon crawler reminds me of [Knights](http://www.knightsgame.org.uk), which makes me quite nostalgic. Would've benefited of some basic sound effects.
I feel like it's currently more puzzle than roguelite, and with a bit more time, it can get even better.