Project Alpha by TMW

[raw]
made by TMW for LD 38 (JAM)

Short story: We are in the near future. The world was overpopulated and after a global war most of the continents became unhabitable, due to the radiation. The only safe place on earth is Antarctica. Because of this, there is and endless battle for this small cold and rought world.

About the game: It's a work in progress multiplayer sci-fi top-down shooter game with strategy and tower defense elements. A bit like "Orc's must die" 2D. (I note here: I started this game earlier, but I would like to get some feedback. It's not exactly made for Ludum Dare and I will continue the work to finish the game)

So it's a multiplayer game, but don't worry if you are alone, you can play versus the AI. (note: Currently only "Attacker team" have AI, so pick "Defender team" if you want some challenge)

Gameplay: There are attacker waves. Attacker side: Manage your army and capture the objectives and the enemy base. Defender side: Buy guards to protect your objectives as long as you can. Game ends when the the defender's base is captured. (for more info check tutorial) You control one soldier, your army is controlled by AI.

You can upgrade and customize your soldier and your troops: Gain experience to level up and unlock better weapons and abilities.

Download Link Please check the tutorial: Quick Tutorial

gameplay.jpg

Ratings

Overall 758th 2.391⭐ 25🧑‍⚖️
Fun 692th 2.435⭐ 25🧑‍⚖️
Innovation 732th 2.182⭐ 24🧑‍⚖️
Theme 772th 1.826⭐ 25🧑‍⚖️
Mood 743th 2.091⭐ 24🧑‍⚖️
Given 9🗳️ 13🗨️

Feedback

Zelos
01. May 2017 · 17:14 UTC
I'm a bit confused by the game to be honest. Also there wasn't anyone else online, so I can't say how the multiplayer works.
Did you use some random images from Google for those menu screens? The artwork seems really out of place.

I found it really hard to understand what's going on and what I should be doing. Also I'm not sure how it fits the theme. You said you already worked on this before... so it doesn't have anything to do with the Ludum Dare?

I really don't know what half of the interface does. The game needs a good tutorial desperately. I'm basically just randomly clicking stuff and hope that's what I need to do. So I think the interface definitely needs some work.
Oh, and you should probably use a different font. It all looks very Unity-like.
🎤 TMW
01. May 2017 · 19:43 UTC
Thanks for the response.
My goal was not winning the Ludum Dare with premade content. I would just like to get some feedbacks about how to develop the final game.
Well, the game is not finished, so a lot of things are missing, like a real tutorial and graphics.
The other thing is, I am a programmer, not an artist and since I'm a one man army I can only use google for arts. :/
The game was a skeleton before Ludum Dare and I had a really hard job to make it playable in 72hours.
Probably the next thing to do is making a good tutorial.
Gris
01. May 2017 · 20:04 UTC
I love these types of game. As @zelos said I think maybe a minitutorial would be nice because I was slightly confused and changing the font will make a huge difference. Keep me posted on how it goes, I'll definately play your game as you improve it. I had a good time trying it out :b
Samusoidal
02. May 2017 · 22:08 UTC
I see. I didn't give you a rating because I couldn't play the game, but I would definitely like to see some progress on it in the future.
KnightOwl
03. May 2017 · 06:02 UTC
Progress is a little slow, but I do like the fact that the game progresses as you build up a stronger team.
limejuice123
03. May 2017 · 21:37 UTC
I think this is all quite impressive, especially considering you're a one man team with 72 hours. I personally didn't run into any of the problems that other's seemed to; I found the interface to be quite intuitive. I also liked the polish of the gameplay; I think with more work this could easily be a great game.

My only real gripe is the somewhat tangential connection to the theme. I'm not entirely sure how this is reflecting a small world at all.

But hey, I enjoyed myself so good job.
Mr.McGibblets
03. May 2017 · 22:39 UTC
I'm impressed at how much content you were able to generate and it was neat to see the option for multiplayer.

One suggestion for next time: and this goes for everyone that submitted something, (including myself). Think about "Why would the player want to play this?" and "Why should the player care?" and "How can I keep the player engaged and give them real depth of gameplay?"
Kataware
09. May 2017 · 03:51 UTC
I'll put it this way:

It was an interesting game and QUITE a feat for the time given. There were many option available like said muiltiplayer.

Not only that, but the game had a depth and level of detail that is amazing for one person in however much time you had (I'm assuming this is the Jam, sorry if its not!)

The good level of gameplay itself also was helpful, but the only problem to me was the theme (which in heinsight isn't really a problem, you didn't have to follow it) and the lack of motivation to play.

Other than that, you have an amazing game that I'm sure you could go places with.

I was also unable to test the muiltiplayer to see if it would work. I'll do so later
Hlavik
10. May 2017 · 11:16 UTC
The Game is playable and little bit funny. I think it didnt really match with the theme , but as game it is really good. GOOD WORK