Project Alpha by TMW
Short story: We are in the near future. The world was overpopulated and after a global war most of the continents became unhabitable, due to the radiation. The only safe place on earth is Antarctica. Because of this, there is and endless battle for this small cold and rought world.
About the game: It's a work in progress multiplayer sci-fi top-down shooter game with strategy and tower defense elements. A bit like "Orc's must die" 2D. (I note here: I started this game earlier, but I would like to get some feedback. It's not exactly made for Ludum Dare and I will continue the work to finish the game)
So it's a multiplayer game, but don't worry if you are alone, you can play versus the AI. (note: Currently only "Attacker team" have AI, so pick "Defender team" if you want some challenge)
Gameplay: There are attacker waves. Attacker side: Manage your army and capture the objectives and the enemy base. Defender side: Buy guards to protect your objectives as long as you can. Game ends when the the defender's base is captured. (for more info check tutorial) You control one soldier, your army is controlled by AI.
You can upgrade and customize your soldier and your troops: Gain experience to level up and unlock better weapons and abilities.
Download Link Please check the tutorial: Quick Tutorial

| Original URL | https://ldjam.com/events/ludum-dare/38/$27543 |
Ratings
| Overall | 758th | 2.391⭐ | 25🧑⚖️ |
| Fun | 692th | 2.435⭐ | 25🧑⚖️ |
| Innovation | 732th | 2.182⭐ | 24🧑⚖️ |
| Theme | 772th | 1.826⭐ | 25🧑⚖️ |
| Mood | 743th | 2.091⭐ | 24🧑⚖️ |
| Given | 9🗳️ | 13🗨️ |
Did you use some random images from Google for those menu screens? The artwork seems really out of place.
I found it really hard to understand what's going on and what I should be doing. Also I'm not sure how it fits the theme. You said you already worked on this before... so it doesn't have anything to do with the Ludum Dare?
I really don't know what half of the interface does. The game needs a good tutorial desperately. I'm basically just randomly clicking stuff and hope that's what I need to do. So I think the interface definitely needs some work.
Oh, and you should probably use a different font. It all looks very Unity-like.
My goal was not winning the Ludum Dare with premade content. I would just like to get some feedbacks about how to develop the final game.
Well, the game is not finished, so a lot of things are missing, like a real tutorial and graphics.
The other thing is, I am a programmer, not an artist and since I'm a one man army I can only use google for arts. :/
The game was a skeleton before Ludum Dare and I had a really hard job to make it playable in 72hours.
Probably the next thing to do is making a good tutorial.
My only real gripe is the somewhat tangential connection to the theme. I'm not entirely sure how this is reflecting a small world at all.
But hey, I enjoyed myself so good job.
One suggestion for next time: and this goes for everyone that submitted something, (including myself). Think about "Why would the player want to play this?" and "Why should the player care?" and "How can I keep the player engaged and give them real depth of gameplay?"
It was an interesting game and QUITE a feat for the time given. There were many option available like said muiltiplayer.
Not only that, but the game had a depth and level of detail that is amazing for one person in however much time you had (I'm assuming this is the Jam, sorry if its not!)
The good level of gameplay itself also was helpful, but the only problem to me was the theme (which in heinsight isn't really a problem, you didn't have to follow it) and the lack of motivation to play.
Other than that, you have an amazing game that I'm sure you could go places with.
I was also unable to test the muiltiplayer to see if it would work. I'll do so later