Trapped Robot by Richard Weug

[raw]
made by Richard Weug for LD 38 (COMPO)

Hello everyone!

Thanks for checking out my game.

Download the game: https://drive.google.com/open?id=0BySL16SQPfWQaFFfeDJ4alEyMEU

Download the source code (Unity project): https://drive.google.com/open?id=0BySL16SQPfWQMHpfcnpyVzVNYnc

Controls: Move and interact with objects using the left mouse button. Scroll to zoom in and out.

And here are some screenshots: screen4.png screen2.png screen1.png screen3.png

(And yes, I made that name up in the last minute, don't judge me)

Ratings

Overall 396th 3⭐ 19🧑‍⚖️
Fun 226th 3.25⭐ 18🧑‍⚖️
Innovation 409th 2.688⭐ 18🧑‍⚖️
Theme 501th 2.438⭐ 18🧑‍⚖️
Graphics 333th 3⭐ 18🧑‍⚖️
Given 7🗳️ 10🗨️

Feedback

Belin Fieldson
24. Apr 2017 · 01:26 UTC
I get a not found on your links. The screenshots look great though.
🎤 Richard Weug
24. Apr 2017 · 06:31 UTC
Hmm... That's weird. Links are working fine for me. Anyone else having this problem?
TwinGhosts
24. Apr 2017 · 06:53 UTC
The links work just fine for me, nice game. I like the look and feel of it!
🎤 Richard Weug
24. Apr 2017 · 07:49 UTC
Thanks TwinGhosts!
Christian Koch
01. May 2017 · 07:51 UTC
I really liked the mechanics of this one. The idea of using the mouse instead of the keyboard was a good way to make the player feel a bit helpless. To have no direct impact on the players position killed me more often then I wanted it to. But I have to say, you really like stepping up the difficulty. I play hard games (like Dark Souls) for fun, but this was insane. Dont get me wrong I really liked that. The only thing really missing is audio. I wish there would be a sound for exploding or respawning or at least some background music. That would have really made this a great experience. But all in all a nice little (and hard) fun game
Nilanjan
01. May 2017 · 08:14 UTC
Wow this game is hard but a nice kind of hard so I really liked it...And I agree with Christian above that some sound effects would have been really cool. But I'm not complaining as what you've made is pretty cool!!!
🎤 Richard Weug
01. May 2017 · 14:30 UTC
Thanks for the reviews guys! I wish I had enough time to add sound... But unfortunately not.
Louspirit
12. May 2017 · 20:40 UTC
Very good work for your first game. I was at 825 and could not finish the last level (too much rage :japanese_goblin:). I loved the mechanics, it was quite addictive. You made me use 'I am one with the force, and the force is with me' to pass the levels :smile:. I like the destroy effect, but you should have added some music to better the experience.
You should not name you game just 'Ludum dare'.
sudojess
19. May 2017 · 20:07 UTC
This was really nice! Even the simple graphics complemented it right
jondalnas
19. May 2017 · 22:00 UTC
This is a nice game! A little frustrating at times, but still nice.

Good game, see you next LD!
mikeware
20. May 2017 · 03:12 UTC
Really great puzzle game. I couldn't make it to the end though. I think a little marker on the ground to show where you clicked and where the robot is heading would help a lot. I feel like it went pretty close to where I clicked, so control wasn't an issue, but more the feedback for that control. Knowing that he'd stop on the point I click on and showing that point (and maybe the hit radius) would go along way for me to adjust where I want the robot and focus more on the timing aspects.
Vodzik
20. May 2017 · 06:05 UTC
Nice game!

I think about control improvement. Holding down mouse button could constantly update move target position.
OccultOne
20. May 2017 · 06:14 UTC
Very frustrating. The control scheme was a bit difficult to master. Puzzles were challenging and well constructed. Good submission!
🎤 Richard Weug
20. May 2017 · 18:16 UTC
Thanks a lot for the feedback guys! Didn't expect this many people to play my game. I'm reading every single one of your comments and I'll use the feedback in the next Ludum Dare!