A small fungal genocide by croze

[raw]
made by croze for LD 38 (COMPO)

PLEASE READ AT LEAST THE NOTE UNDER THE COVER PHOTO

Capture1.PNG

Made in 48 hours by me (Ryan Sheriff) for the Compo

NOTE: PICK UP A WEAPON FROM THE BLACKSMITH FIRST The one one the middle counter is free, just click on it. I would have included a quest marker to lead you there right away, but y'know, time restrictions.

WASD Movement controls

Spacebar gathers Wood (Need to buy axe first), Berries, and Stone

E enters new places/building

To turn in mini quests, just walk close to the NPC

Click to shoot (When in forest or quarry)

You must pick up your knife after you use it, you can unlock more knives at the Smith.

TIP: You lose all collectibles when you die (Wood, stone, berries, etc), but not Gold, essences, or tools.

Known Bugs:

Once you have 20 stone, the NPC will take 30 from you causing you to have -10, not game breaking so just do that quest once if you want the gold ;)

When throwing the knife, if you are touching the boundary of the map you are in, the knife will think it hit that wall and return to you immediately.

Not technically a bug; but the walking sound is atrocious. I suggest playing at low volume lol

Downloads:

Windows: https://drive.google.com/file/d/0ByFvvPB2OzIAY3ZpX21GX0VGVDg/view?usp=sharing

Mac: https://drive.google.com/file/d/0ByFvvPB2OzIAbndtN3RCTkFUZU0/view?usp=sharing

Linux: https://drive.google.com/file/d/0ByFvvPB2OzIAUXBPbjRDQ2xCQk0/view?usp=sharing

Project file (Unity): https://drive.google.com/file/d/0ByFvvPB2OzIAVUVUY2ttUjJJMW8/view?usp=sharing

Let me know if the linux file doesn't work

Have fun :)!

Screenshots

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Ratings

Overall 474th 2.75⭐ 26🧑‍⚖️
Fun 486th 2.44⭐ 27🧑‍⚖️
Innovation 415th 2.68⭐ 27🧑‍⚖️
Theme 296th 3.32⭐ 27🧑‍⚖️
Graphics 504th 2.36⭐ 27🧑‍⚖️
Audio 403th 1.8⭐ 27🧑‍⚖️
Humor 229th 2.68⭐ 27🧑‍⚖️
Mood 405th 2.739⭐ 25🧑‍⚖️
Given 7🗳️ 14🗨️

Feedback

Jupiter_Hadley
27. Apr 2017 · 00:06 UTC
Challenging game! I included it in my Ludum Dare 38 compilation [video series](https://youtu.be/1N8pCHp9YZg), if you’d like to take a look :)
nandemoguy
27. Apr 2017 · 21:49 UTC
Man those walking sounds are killing me, but a good game once I figured it out. Mushrooms Suck! :) maybe you can try our game if you get some time. https://ldjam.com/events/ludum-dare/38/belaruse-panic
🎤 croze
02. May 2017 · 05:13 UTC
@nandemoguy I very much regret the walking sounds ahaha, I highly suggest playing at low volume. I'll check out your game right now, thanks for the feedback :)
candlesan
02. May 2017 · 07:09 UTC
I like the use of the in-place tutorial (where the keys are on the wall in the house.)
The "walking on a sphere" vibe is great and captures the theme well
Would love a way to mute the walking sound.
I like that you remind me I can use "E" to interact in a very obvious way, excellent usability for a game jam.
Really impressed by the amount of content! So many locations to go to. So many rooms, NPCs, locations to visit, enemies. Nice work.
Epicsoft
02. May 2017 · 07:35 UTC
I agree with guys before. I like the game and it worked fine for me.
Spinaljack
03. May 2017 · 00:42 UTC
There is actually a lot of content here but that audio.
cogcomp
03. May 2017 · 17:56 UTC
Impressive amount of content for a 48h game! But as a lot of the others said: the sound needs to go :-)
gilborn
04. May 2017 · 13:36 UTC
Took some time till I got the knive.
Afterwards still challenging but nice to play.
At least a small-world-game with inhabitants :-)
andyman404
05. May 2017 · 05:42 UTC
Works fine on Mac. Very ambitious game for 48 hours! I appreciate all the characters and places to visit. Congrats for getting all this done. I got the knife, but wow, that mine was still pretty tough.
MatLab
05. May 2017 · 14:42 UTC
Good amount of content. Not my style anyway. Mac works fine.
el_Flex0s
05. May 2017 · 15:22 UTC
It was really challenging at start, especially with only one knive.

I died a lot, but I made it in the end.

You did a astonishing game in only 48h!
Bumblepie
06. May 2017 · 09:00 UTC
I think that the difficulty of the game needs to be toned down a bit. There's a lot of content here, which is awesome for such a short development time, but the difficulty stems from being impotent in combat due to the controls. If your knife falls just short of an enemy for example, there's not much you can do. If an enemy respawns right next to you, there's not much you can do. I think if you had a button to retract the knife, or at least start off with two knives, it might be managable, but as is, it feels like you have to m,anipulate the game mechanics to beat the game.
ToonTeamJ
06. May 2017 · 23:41 UTC
It's a little hard to play, but it's doable. One of the main challenges is that attacking requires throwing your knife and then retrieving it. Maybe there should be a way to attack without throwing things, like a weaker punch if your knife is gone?
phi
07. May 2017 · 09:54 UTC
Okay, I give up. I don't get the knife. Most of the time, it wouldn't leave my body at all and I would automatically retrieve it, so I found myself spam clicking an enemy while dealing no damage to it. Whenever I actually threw it, of course, I missed the enemy and the knife was stuck behind it. Which is a shame, because I absolutely love the sloppy yet not annoying look&feel of the game (the day-night areas are great). It looks very well designed and I would love to get further into the game and try out trading, but the most I managed to collect before dying was 2 berries. Maybe I'm just bad at video games...
PeachTreeOath
09. May 2017 · 05:55 UTC
Alright man, hopefully you don't take this the wrong way but I was laughing throughout the game. The dialogue, the constant walking sound, the instant respawn to room. I loved it. The game is quite hard and has a lot of content but whatever, 5/5 humor.
Indeximal
10. May 2017 · 11:54 UTC
I didnt even get a single mission finished because im to bad, but it was fun.
rustybroomhandle
10. May 2017 · 13:43 UTC
Took me quite a while before I managed to go a minute without dying, but aside from that, you did quite well with 48 hours.
namrog84
10. May 2017 · 18:30 UTC
I dead a lot! But I made it!! Excellent!
🎤 croze
11. May 2017 · 03:02 UTC
Thank you all for the wonderful feedback! Oh how I wish I could have added a "Mute walking sound" button. @phi in regards to the knife just disappearing and being picked back up, you were probably hugging the wall of the map (this is a bug, not intended!) and the knife thought it hit the wall you were already colliding with. I'm glad many of you enjoyed it!