Beat to the sky by Thylomer
* Place your blocks to the beat to reach the sky. *
This is my first ludum dare, any feedback is highly appreciated.
Controls:
- W, S to change view
- A, D to rotate falling block (each press is 45 degree)
- R to change to next beat
- P to open/close the menu and pause/unpause the game
Info:
- Twitter your highscore to Thylomer
- If you enjoyed the game please share 2 Minutes of your time to fill this survey :)
- Follow me on twitter to get notified when the game launches in google play Good look & have fun
| HTML5 (web) | https://thylomer.itch.io/beat-the-sky |
| Original URL | https://ldjam.com/events/ludum-dare/41/beat-to-the-sky |
Ratings
| Overall | 763th | 3.295⭐ | 24🧑⚖️ |
| Fun | 709th | 3.182⭐ | 24🧑⚖️ |
| Innovation | 538th | 3.409⭐ | 24🧑⚖️ |
| Theme | 698th | 3.455⭐ | 24🧑⚖️ |
| Graphics | 946th | 2.773⭐ | 24🧑⚖️ |
| Humor | 847th | 2.444⭐ | 20🧑⚖️ |
| Mood | 692th | 3.15⭐ | 22🧑⚖️ |
| Given | 9🗳️ | 5🗨️ |
https://ldjam.com/events/ludum-dare/41/hype-time
I would have made it grid based.
Nevertheless nice concept!
Cool work :)
- Better camera control. With W/S panning, it would have felt more natural to have A/D rotate smoothly, instead of jumping around. It was a little confusing too, since I think that A/D was supposed to rotate the block, but it changed the viewpoint of the whole playing field? I wasn't sure how to use that to my advantage, so I ended up not touching those keys.
- I'd like to have had more influence from the rhythm part of the game. Maybe instead of them just dropping on the beat, the player could have control over dropping the pieces but has to drop them or face some penalty. Maybe an offbeat block bounces more and therefore has a better chance of disrupting the pile.
- Also - it's difficult to pile up the blocks accurately. That's probably partly my skill level, but I do think it would be nice if the blocks didn't bound so much and just landed straight down (again, maybe this could be part of a rhythm mechanic as in my previous point). The other difficulty with piling is that it was hard for me to tell how a block would fall based on the preview image. Maybe replace (or supplement) the pointer line with a ghost of the piece in the air?
Overall I think this is a fun game and a great effort. Thanks for sharing!
@pladams9 I really liked the ideas you gave me and will implement them in the next version. Didnt think about the ghost-preview .. its brilliant :)
I think the controls could be made better using mostly the mouse: moving quickly with a button pressed to move the point of view and using the wheel to change the beat could give a more fluent experience.
Also, i find the camera rotation not that useful.
Anyway, GG :)
Cheers,
Morco (No Beans Please)