The Problem with Putties by jimmothysanchez

[raw]
made by jimmothysanchez for LD 39 (COMPO)

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Warning: This game is unfinished. I ran out of time. There is no win state.

The putties need power to keep on putty-ing around. Build huts to make more putties. Burn trees and drill oil to make more energy. Survive as long as you can.

Controls:

WASD to move the camera

Left click to select putties

Right click to send them on tasks

Buildings: Huts - Produce a constant stream of putties. More huts means more putties, but be careful too many putties currently drop the frame rate.

Oil rigs - You can send a putty to this building and they will collect oil.

Furnaces- Putties need to burn trees and oil to turn it into energy. Build more of these so putties don't have to walk as far.

Ratings

Given 2🗳️ 1🗨️

Feedback

Mik3
01. Aug 2017 · 17:34 UTC
Nice looking visuals, however almost every time I placed a building it hide Putty and I was no longer able to click him and continue the game.
🎤 jimmothysanchez
01. Aug 2017 · 20:47 UTC
Yeah placing buildings consumes the putties but the hut buildings produce an infinite number of putties. You can't really run out.
essell
06. Aug 2017 · 10:55 UTC
Cool - playing this made me want to try making a simple RTS some day :)

- Cool if you did this all by yourself in the time limit. I suppose the main lesson is the classic issue of scope, and trying to figure out you could have prioritised over other things to have a more complete game quicker.
- For example, if I were you I wouldn't have bothered spending the time animating your character until you had the core design more functional. I think it would have been fine if they just floated around, and remember that you're designing everything, so you can do sneaky things like simply make your characters floaty ghost style things that don't require animating ;)
- More broadly, the visuals are nice but you could have gotten away with simpler, quicker stuff to give you more time on the game itself.

Still though, I don't want this to sound negative - it's cool and I bet it was interesting to work on :)
infinitycore
12. Aug 2017 · 03:32 UTC
I love the art style