Attrition by Team Buttfacę
A game of the Gods, where you draw and play spells for the cost of Aether.
Be careful, Aether regenerates slowly, think about what and when you use your spells.
You strive to help your people grow in population. But they are not the brightest bunch.
They will grow out of their food production capacity and if they start starving, they
WILL start dying! They also destroy their own land in the process, so that will need to
be restored by casting rain. And if you need extra aether of if the people are growing
on bad lands, sacrifice them! It is up to you what kind of god you will be.
If anyone is expiriencing crashes, you need GL ES 2.0 support, which means you need to install your graphics drivers. Derp :)
Be careful, Aether regenerates slowly, think about what and when you use your spells.
You strive to help your people grow in population. But they are not the brightest bunch.
They will grow out of their food production capacity and if they start starving, they
WILL start dying! They also destroy their own land in the process, so that will need to
be restored by casting rain. And if you need extra aether of if the people are growing
on bad lands, sacrifice them! It is up to you what kind of god you will be.
If anyone is expiriencing crashes, you need GL ES 2.0 support, which means you need to install your graphics drivers. Derp :)
Ratings
| Coolness | 55% | 3 |
| Overall(Jam) | 3.21 | 620 |
| Fun(Jam) | 2.68 | 872 |
| Graphics(Jam) | 3.96 | 231 |
| Humor(Jam) | 2.18 | 745 |
| Innovation(Jam) | 3.57 | 210 |
| Mood(Jam) | 3.84 | 110 |
| Theme(Jam) | 3.68 | 508 |
Fun game!!
Also I didn't get, why you should be selecting a card and then need to click a button, positioned half across the screen. I would recommend to work UI over, but thats just a suggestion ;)
Gfx look very beautiful (especially the cards!) and the audio is very fitting.
All in all awesome work!
To the graphics card issues: The game seems to not be compatible with certain gfx cards. My basic Intel chip didn't want to play it, while my nVidia card had no problems at all.
You're supposed to be making strategic choices at the right times to get your people to prosper, but with the simplistic cards (never any reason not to play a card immediately), high degree of randomness (you keep drawing Sacrifices when you're at full mana and your people are prospering), very restrictive hand size combined with no card draws when at the limit (you can't discard cards to make place for more useful cards) and wonky game balance (the civilization grows too easily, then becomes entirely unmanageable as you don't get enough food/water cards to sustain them and have no reliable way of culling them), there isn't really anything to do except for play whatever cards you draw. Again, you don't even get the option to keep them - you need to keep playing cards to get new ones. The game gives you no chance to make strategic decisions, which means you're pretty much left watching a civilization build up and destroy itself.
The UI could also use some serious work; elements moving on mouse-over is very annoying when you're trying to click something, the text rewriting itself as it zooms in makes it hard to read until it's fully zoomed in, and as it's impossible to see the effect of area effect cards you can't be sure what area you're affecting.
Sadly because of the complexity of the project and limited time we had to cut corners to make it this playable until the deadline. Think of it as a tech demo :)
I am planning to address these issues. That is if we continue development of it in the future.
This is still a huge ammount of work ! congrats !