Attrition by Team Buttfacę

[raw]
made by Team Buttfacę for LD34 (JAM)
A game of the Gods, where you draw and play spells for the cost of Aether.
Be careful, Aether regenerates slowly, think about what and when you use your spells.
You strive to help your people grow in population. But they are not the brightest bunch.
They will grow out of their food production capacity and if they start starving, they
WILL start dying! They also destroy their own land in the process, so that will need to
be restored by casting rain. And if you need extra aether of if the people are growing
on bad lands, sacrifice them! It is up to you what kind of god you will be.

If anyone is expiriencing crashes, you need GL ES 2.0 support, which means you need to install your graphics drivers. Derp :)

Ratings

Coolness 55% 3
Overall(Jam) 3.21 620
Fun(Jam) 2.68 872
Graphics(Jam) 3.96 231
Humor(Jam) 2.18 745
Innovation(Jam) 3.57 210
Mood(Jam) 3.84 110
Theme(Jam) 3.68 508

Feedback

Allthebees
15. Dec 2015 · 01:36 UTC
Game seems to crash for me when I run the .exe running on Windows 7. Not sure why.
WitchLake
15. Dec 2015 · 17:25 UTC
Concept is really great! It could be a really great game on steam with a little more of UI and graphics! The generation of the village is amazing! But the gameplay seems buggy. I didn't do anything and my people starved at first and the flourish as hell!
sP0CkEr2
16. Dec 2015 · 02:27 UTC
looks like this has a lot of potential - hi marks for graphics and mood
PurpleApes
18. Dec 2015 · 14:56 UTC
Never went past 1700 people not enough water ... :(
Fun game!!
Fidrik
19. Dec 2015 · 14:01 UTC
Nice idea and great art. Would be nice to see an indicator of how much of an area your card is affecting.
Osaft
19. Dec 2015 · 14:03 UTC
Game crashed after I played the first card. I also had to make sure I was using the GPU and not the CPU.
Neil
19. Dec 2015 · 14:08 UTC
I like the idea. But got stuck because I didn't have enough Aether to cast spells or I only got spells that give me Aether. Would be nice to be able to discard spells or have a larger selection.
exhidor
19. Dec 2015 · 14:32 UTC
I really like the concept bug the game seems a bit buggy. The fact that ther isn't any menu is a problem too, you're a bit lost at first. Bug fixed, the game could be really nice !
mnill
19. Dec 2015 · 14:40 UTC
funny concept, help button will be nice.
StMatn
19. Dec 2015 · 15:30 UTC
The game looks really gream, but I cant quite get it going smoothly. Maybe a tutorial would be helpful ;)
Also I didn't get, why you should be selecting a card and then need to click a button, positioned half across the screen. I would recommend to work UI over, but thats just a suggestion ;)
Gfx look very beautiful (especially the cards!) and the audio is very fitting.
All in all awesome work!

To the graphics card issues: The game seems to not be compatible with certain gfx cards. My basic Intel chip didn't want to play it, while my nVidia card had no problems at all.
VDZ
19. Dec 2015 · 16:20 UTC
While I liked the idea, the execution just doesn't seem to work out.

You're supposed to be making strategic choices at the right times to get your people to prosper, but with the simplistic cards (never any reason not to play a card immediately), high degree of randomness (you keep drawing Sacrifices when you're at full mana and your people are prospering), very restrictive hand size combined with no card draws when at the limit (you can't discard cards to make place for more useful cards) and wonky game balance (the civilization grows too easily, then becomes entirely unmanageable as you don't get enough food/water cards to sustain them and have no reliable way of culling them), there isn't really anything to do except for play whatever cards you draw. Again, you don't even get the option to keep them - you need to keep playing cards to get new ones. The game gives you no chance to make strategic decisions, which means you're pretty much left watching a civilization build up and destroy itself.

The UI could also use some serious work; elements moving on mouse-over is very annoying when you're trying to click something, the text rewriting itself as it zooms in makes it hard to read until it's fully zoomed in, and as it's impossible to see the effect of area effect cards you can't be sure what area you're affecting.
🎤 Team Buttfacę
19. Dec 2015 · 18:07 UTC
Thank you all for the feedback. These are issues that we are aware of. More features and cards were planned. UI behavior and performance are not exactly where we want it to be.

Sadly because of the complexity of the project and limited time we had to cut corners to make it this playable until the deadline. Think of it as a tech demo :)

I am planning to address these issues. That is if we continue development of it in the future.
Benjamin
28. Dec 2015 · 12:21 UTC
Very ambitious for a 48h compo. The game have great gfx and background music. The problem is the gameplay need more tweaking. I played every card I have because I have no reason to wait to play them + the fact that you have no opponent/monsters/anything attacking you make the game a bit repetitive.
This is still a huge ammount of work ! congrats !
ZpeedTube
28. Dec 2015 · 12:36 UTC
Nice graphics, music and gameplay. I could almost pay for this game :)
MercuryXGames
28. Dec 2015 · 13:37 UTC
The game is amazing, and has inspired me to make a game like that myself. The texture and seeing the town grow little by little is beautiful. I was a bit confused with the cards, and playing them made the game lag, but I was just happy to see my town grow.
Somnium
02. Jan 2016 · 16:02 UTC
Very intriguing game. The music and graphic sets a great mood!
adamwoolridge
04. Jan 2016 · 10:04 UTC
Really cool concept. Bugs such as transparent cards being unreadable and not able to easily select cards prevented me from really enjoying/playing the game though. Would love to see it finished!