{"author_link":"\/users\/frog5tar","author_name":"FROG5TAR","author_uid":"1053434","comments":[{"author_name":"Xeros","author_uid":"1013589","time":"2017-12-06T18:37:47Z","epoch":1512585467,"modified":1512585467,"text":"Hey! AlThough the game is a bit buggy ( can't die and all, and the camera is not clamped on X :) ) and the controls are a bit too sensitive, we had real fun killing cubes while being upside down eheh ! Hope you upgrade the project for yourselves !","likes":1,"format":"md"},{"author_name":"ciaccodavide","author_uid":"1055072","time":"2017-12-11T10:30:36Z","epoch":1512988236,"modified":1512988236,"text":"Yeah, a bit buggy xD\n\nI found myself in a room full of cubes\n\nI played the html5(webgl) version...it's hidden in the \"Unity Project\" link...link it directly so that others can see it! ;)","likes":1,"format":"md"}],"format":"md","images":["ld40\/53443-2693906ca31137e79ca41d500c53efa0.png"],"links":[{"url":"http:\/\/www.gamernz.com\/LudumDare40\/","text":"Windows"},{"url":"http:\/\/www.gamernz.com\/LudumDare40\/","text":"Other (platform)"},{"url":"http:\/\/gamernz.com\/BulletConundrum\/","text":"HTML5 (web)"}],"metadata":{"g_key":"53275","g_author":"1053434","g_event":"LD40","g_eventkey":"70","g_subevent":"JAM","g_urlkey":"246456","g_title":"Bullet Conundrum","g_status":"USEAR3","g_place":"99999","g_commentcount":"2","g_site2_node_id":"53443","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"53443","n_urlkey":"246456","n_parent":"49883","n_path":"\/events\/ludum-dare\/40\/bullet-conundrum","n_slug":"bullet-conundrum","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"53434","n_created":"1511665517","n_modified":"1513321452","n_version":"208965","n_status":"COMMIT"},"node":{"id":53443,"parent":49883,"superparent":9,"author":53434,"type":"item","subtype":"game","subsubtype":"jam","published":"2017-12-05T02:19:26Z","created":"2017-11-26T03:05:17Z","modified":"2017-12-15T07:04:12Z","version":208965,"slug":"bullet-conundrum","name":"Bullet Conundrum","body":"Hello People\nThis was our first attempt at Ludum Dare well I must say it was fun we didn't manage to get all the features we wanted do and that main \"Theme\" feature was also not completed\n\nControls:\nW - Move Forwards\nS - Move Backwards\nA - Move Left\nD - Move Right\n\nLeft Mouse button  - Fire\n\n\nFeatures:\nDone\n- Ai\n- Player movement\n- Scene Graphics\n- NavMesh\n- FPS Features\n- Player sounds and gunshots\n- Particle effects\n\nNot Done\n- AI\/Enemy Spawning\n- Enemy Graphics\n- Menu\n- Score\n- Credits\n- Highscore Board\n- Music\n\nSoftware Used:\n- Unity\n- Audacity\n- BoscaCeoil\n- MagicaVoxel\n\n\n\nI Know this does not in its current form match the theme that well the goal was to be that every time you shoot a bullet that 2 more Enemies would spawn at random points on the map\n\nNote: The Enemies in their current state was not how it was intended to work I just put them is so people could see the main mechanics of the game\n\nIt is possible we will try to complete this at a later stage :)\n\n\n\n\n\nLINK UPDATED\n","meta":{"author":[53434,53445],"cover":"\/\/\/content\/ab0\/d\/z\/cbbc.png","link-01":"http:\/\/www.gamernz.com\/LudumDare40\/","link-01-tag":"42337","link-01-name":"Windows","link-02":"http:\/\/www.gamernz.com\/LudumDare40\/","link-02-tag":"42512","link-02-name":"Unity Project","link-03":"http:\/\/gamernz.com\/BulletConundrum\/","link-03-tag":"42336","link-03-name":"Web Game"},"path":"\/events\/ludum-dare\/40\/bullet-conundrum","parents":[1,5,9,49883],"love":0,"notes":2,"notes-timestamp":"2017-12-11T10:30:36Z","grade":{"grade-01":2,"grade-02":2,"grade-03":2,"grade-04":2,"grade-05":2,"grade-06":2,"grade-07":2,"grade-08":2},"magic":{"cool":100,"feedback":0,"given":1,"grade":2,"smart":-29.289321881345}},"text":"Hello People\nThis was our first attempt at Ludum Dare well I must say it was fun we didn't manage to get all the features we wanted do and that main \"Theme\" feature was also not completed\n\nControls:\nW - Move Forwards\nS - Move Backwards\nA - Move Left\nD - Move Right\n\nLeft Mouse button  - Fire\n\n\nFeatures:\nDone\n- Ai\n- Player movement\n- Scene Graphics\n- NavMesh\n- FPS Features\n- Player sounds and gunshots\n- Particle effects\n\nNot Done\n- AI\/Enemy Spawning\n- Enemy Graphics\n- Menu\n- Score\n- Credits\n- Highscore Board\n- Music\n\nSoftware Used:\n- Unity\n- Audacity\n- BoscaCeoil\n- MagicaVoxel\n\n\n\nI Know this does not in its current form match the theme that well the goal was to be that every time you shoot a bullet that 2 more Enemies would spawn at random points on the map\n\nNote: The Enemies in their current state was not how it was intended to work I just put them is so people could see the main mechanics of the game\n\nIt is possible we will try to complete this at a later stage :)\n\n\n\n\n\nLINK UPDATED\n","title":"Bullet Conundrum"}