Cave of Colors by Siegfried Croes
- Info -
I decided to interpret the theme as "ancient" computer technology so I made a game in the style of the games on Atari. It's an endless shooter in which you have to shoot colored enemies with the right colored beam. Collect ammunition to shoot faster.
- Controls -
Arrow keys/WASD/ZQSD: Walk around
Space/Right control: Jump
Mouse: Aim
Left mouse button (click or hold): Shoot
Right mouse button: Change beam color
- Known issues -
The mouse aiming is off on resolutions that are not a multitude of 320x360... 1280x720, 1600x900 and 1920x1080 should be fine. I'll try and look into fixing this.
I decided to interpret the theme as "ancient" computer technology so I made a game in the style of the games on Atari. It's an endless shooter in which you have to shoot colored enemies with the right colored beam. Collect ammunition to shoot faster.
- Controls -
Arrow keys/WASD/ZQSD: Walk around
Space/Right control: Jump
Mouse: Aim
Left mouse button (click or hold): Shoot
Right mouse button: Change beam color
- Known issues -
The mouse aiming is off on resolutions that are not a multitude of 320x360... 1280x720, 1600x900 and 1920x1080 should be fine. I'll try and look into fixing this.
| Windows | https://www.dropbox.com/s/2vyp6jci2u53fyn/Cave%20of%20Colors.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=88589 |
the control very responsive, the switch weapon color with right click is easy
very solid entry!
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description.
The difficulty spikes way up once the tougher enemies start showing up. I wasn't sure if the power up that spawned was a power up or spikes at first. It would be nice if you could use q and e to switch colors both ways and if you could see what the next and previous colors are.
I think that it's only incomplete because it doesn't have a BGM...
But it's a great game! Keep up the good work! :D
A fun little game, I like the art style and the attention to detail wrt color blindness accessibility.
A few more powerup types would make this more enjoyable, as well as maybe giving the enemies different abilities and introducing them at different times.
We streamed it earlier if you'd like a more indepth thought on the game: https://www.twitch.tv/cantgetourname/v/89524937