DarkDes RTS-Racer by DarkDes

[raw]
made by DarkDes for LD 41 (JAM)

Скриншот 2018-04-23 23.22.39.png gms<em>rtsracer</em>collect<em>1.gif - SO STRATEGIC! gms</em>rtsracer_race1.gif - SO FAST!

Tried to make a hybrid strategy and racing game. It turned out approximately 0.6 * RTS + 0.2 * Race + 0.2 * bugs.

Beginning: you start with your machine-base, where you have to build buildings (in this version only "engine" and "rockets" makes sense) or units - collectors or planes.

Purpose: Collect resources, build the necessary buildings (engines) and come first to the finish.

Control: In the construction mode, hot keys work. In the race mode - the arrows are wheelbarrow control, RMB give orders to the selected units. LMB - select a unit. (There are clues in the game)

My second participation in this event! Hooray! :) Thanks to all!

Translated by Google Translate.

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Feedback

Blight Radiance
23. Apr 2018 · 20:27 UTC
Great idea! And awesome implementation!
For some reason workers didn't phase through each other (as seen on the gif). Therefore sending more than one worker to gather materials is problematic.
AI is ok, but playing this type of game against real people would have been brilliant :)
Managed to win all six places (heh) on the 3rd try.

Good job!
🎤 DarkDes
24. Apr 2018 · 15:51 UTC
@blight-radiance, thanks! Yes, it would be more interesting to play with real people)
There are problems with the collision (especially noticeable in the workers, rightly).
I'm glad you liked it :)
Rs11s21n
25. Apr 2018 · 10:48 UTC
arrrr! this workers what die this too fast and stupid ai that defender cell what do nothing! but idea good and another not bad)
🎤 DarkDes
26. Apr 2018 · 08:06 UTC
@rs11s21n yes, this game is a complete disbalance! And there is no technology tree at all (it was planned: defcom -> roskets, defcom-> jetbase, jetbase -> jets);
Thank you!)