Hand of Death by josefnpat
Hand of Death
A game made for Ludum Dare 44 (Theme: "Your life is currency").
Introduction
Hand of Death is an adventure game about death trying to stock up on souls for an important appointment. He visits a castle to convince the residents to accept that their time has come too.
Controls
- WASD to move
- E to interact
- Mouse to navigate dialog
Credits
- Jackson Drummond (Music & SFX) - @mdWade_Dev
- Ashley Hooper (3D & 2D Art) - @bytedesigning
- Bryan L. (3D Design & Code)
- Pablo Mayobre (Programming) - @Positive07_
- Josef Patoprsty (Project Management) - @josefnpat
- Chris Ronin (Design & Story) - @ChrisRonin
- Joel Schumacher (Programming) - https://theshoemaker.de
- Ashley Schuster (Assets & Voiceovers) - @artschu
Ratings
| Given | 53🗳️ | 70🗨️ |
I found a bug where you can go out the door to the left of the room with all the credits portraits. You fall out of the map and the game crashes.
Was quite sad about the characters, but oteherwise found this game well done
Thank you for that experience!
@firellon Thank you!
I also love how it turned out to be a little dark, just by telling a simple story.
Good job :)
- The music combined with the voice acting is just phenomenal. One of the best sounding games I have encountered in my 14 Ludum Dares.
- The combined 2d sprites in 3d space just works. It's not easy to accomplish this but you nailed it.
- Most of the time a LD entry either has no humor or bad humor, this is one of very few exceptions to that rule, I genuinely found a lot of the lines funny.
It all ties together so well, thank you for making such an incredible experience!
I do wish that you could navigate the menus solely with the keyboard or a controller (but my jam game also had that issue, so I know how it goes). I also noticed an error that when the reaper jumped, his shadow jumped with him.
I like how "The Hand of Death" made sense at the end. It would have been interesting if you could interact with the card game somehow, if only cinematically, to tie it all together.
Good work here!
@florian-klein yay linux!
@ransom Thanks so much. If we decide to do a post-jam version, keyboard controls will be high priority, I agree. As for the reaper shadow, technically jumping is not part of the game - we just added it because it was fun. But yes, the shadow is awkwardly attached to the reaper, lol. As for the end, now that I think of it, having to talk to all four reapers and give them a card was a missed opportunity, wasn't it? Thanks so much!
It'sa well rounded polished little game with great music, art and mood.
It was a bit easy to get lost as to what to do next at some points and I would've liked some more content and challenges but in general it was all very well done.