If you shoot the space gets smaller by murcu
Game Jam Theme: Running Out of Space
My idea: A simple wave based shooter where you use the level (space) as ammunition.
Aftermath: I finally felt like I'm progressing in a nice pace with the game. I've manged to make "music" for the first time and didn't f*ck up the basic menu system.
What I've missed (wish I could have made) - a general art direction, so I kept the placeholders at the end - more enemy types - powerups / gun types
Bugfix 2018-08-13: Enemies stop when they die.
Tools: - Unity 2017.1.1 - Audacity - Bosca Ceoil
Controls:
- WASD to move
- Mouse to aim
- Left mouse button to shoot
- Right mouse button to reload
Ratings
| Given | 0🗳️ | 0🗨️ |
Controlls where a little floaty, I think this is because you use GetAxis("horisontal") and vice versa, I would prefer a bit less floatiness, which should be obtainable by using GetAxisRaw("horizontal"), unless you want the game to be controlled as is. The collider on the player appeared to be bigger than the player was, so I took damage when I was close to the enemies, but not really touching them (although this might be because of my computers performance...). I also would've liked a little screenshaking or more feedback when I took damage, the damage sound is amusing but it wasn't always apparent if I took damage(other than the UI which decreased health by one each hit).
Otherwise good job! You have a good structure on your source btw!