Spirits of Semb by seurimas
Battle through the Dungeons of Semb. Collect spirits and combine them in ever increasing quantities to grow your power. How deep can you go?
Mini-Post Mortem:
Lack of polish. This design might have been doable in a engine and language I was more familiar with, but things turned out a little tight come submission hour. * Missing Overworld art. * No attack animations. * Music missing, but sounds basically filled out.
Rust doesn't help you against unsafe APIs. Specs and ggez lead to lots of runtime errors, if you're not careful. Aaand, when you're coding at the speed of Ludum-Dare, you're not being careful. Oh well.
| Source code | https://github.com/seurimas/ludumdare42 |
| Windows | https://keui.itch.io/spirits-of-semb-ludum-dare-42 |
| Original URL | https://ldjam.com/events/ludum-dare/42/spirits-of-semb |
Ratings
| Given | 0🗳️ | 0🗨️ |
I couldn't figure out how to exchange party members, as it seemed that you're stuck with whomever you "merged" last. In addition, healing powers are far too strong, and rounds usually consist of "You deal 8 damage, X uses Revive to heal 12" over and over again. I also got ability overlaps, where my guardian of light would have two healing powers with the exact same effect, except one was stronger than the other. This leads me to believe that the "spirits" are procedurally generated as well, which is fun to see.
I could see this as a full game once properly expanded though!