{"author_link":"\/users\/antagonist","author_name":"antagonist","author_uid":"1051186","comments":[{"author_name":"dk5000p","author_uid":"1100501","time":"2018-08-13T01:37:24Z","epoch":1534124244,"modified":1534124244,"text":"Overall the controls were a little hard to figure out and what stacks.  The game was enjoyable though and I liked the simplistic artwork that made it feel like an old time rpg.","likes":0,"format":"md"}],"format":"md","images":["ld42\/104105-6da0e7cf4a8789888e34379cff051a30.png"],"links":[{"url":"https:\/\/syre.itch.io\/ld42","text":"HTML5 (web)"}],"metadata":{"g_key":"53378","g_author":"1051186","g_event":"LD42","g_eventkey":"73","g_subevent":"COMPO","g_urlkey":"247236","g_title":"Curses and Goblins","g_status":"USEAR3","g_place":"99999","g_commentcount":"1","g_site2_node_id":"104105","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"104105","n_urlkey":"247236","n_parent":"97793","n_path":"\/events\/ludum-dare\/42\/curses-and-goblins","n_slug":"curses-and-goblins","n_type":"item","n_subtype":"game","n_subsubtype":"compo","n_author":"51186","n_created":"1533753185","n_modified":"1534138132","n_version":"323574","n_status":"COMMIT"},"node":{"id":104105,"parent":97793,"superparent":9,"author":51186,"type":"item","subtype":"game","subsubtype":"compo","published":"2018-08-12T22:08:04Z","created":"2018-08-08T18:33:05Z","modified":"2018-08-13T05:28:52Z","version":323574,"slug":"curses-and-goblins","name":"Curses and Goblins","body":"**Note:** Please try to reach the four merchant NPCs before rating this game, so that you can be sure you've really seen how it works. Thank you.\n\nTry to keep up with the stronger and stronger goblins by finding more powerful items, while weighed down by cursed weaponry that won't let you drop it. Merchants can help you out, but it's up to you to make sure you're getting a good deal!\n\n![sprite28.png](\/\/\/raw\/2f7\/c\/z\/16a2e.png)\n\nYou must guess enemy behavior to win your fights, but they don't act totally randomly: Goblins will perform every move they can in a random order, before repeating in another random sequence. It is a game of luck, attention, and planning. (I hope.)\n\nTap arrow keys to move.\nPress space to manage items and open chests.\nHold C and tap arrows to attack.\nTap X to block.\nHold Z and tap arrows to kick.\nPress escape to open the menu.\n\nIn menus, press C to confirm and X to cancel.\n\nThe audio was made in Bfxr and Bosca Ceoil, like every other LD game probably. The game was made with GameMaker Studio 1.4. I used two half-baked GameMaker extensions of my own design for this project, which should be included in the source code. Let me know if I should provide a separate download for them on itch.\n\n```Changelog: 10:00PM, August 12, fixed a pair of mistakes in the HUD code that made all indications of how much progress you had made disappear from the game over screen. Now you can brag about what section you reached. I left the original version of the project file available on the itch.io page. (By the way, this bug fix is allowed within the Ludum Dare rules according to the section labelled \"Additional notes.\")```","meta":{"author":[51186],"allow-anonymous-comments":"1","link-01":"https:\/\/syre.itch.io\/ld42","link-01-tag":"42336","link-01-name":"HTML5, Windows, and Source","cover":"\/\/\/content\/2f7\/c\/z\/16a26.png"},"path":"\/events\/ludum-dare\/42\/curses-and-goblins","parents":[1,5,9,97793],"love":0,"notes":1,"notes-timestamp":"2018-08-13T01:37:24Z","grade":{"grade-01":2,"grade-02":2,"grade-03":2,"grade-04":2,"grade-05":2,"grade-06":2,"grade-07":2,"grade-08":2},"magic":{"cool":0,"feedback":0,"given":0,"grade":2,"smart":-29.289321881345}},"text":"**Note:** Please try to reach the four merchant NPCs before rating this game, so that you can be sure you've really seen how it works. Thank you.\n\nTry to keep up with the stronger and stronger goblins by finding more powerful items, while weighed down by cursed weaponry that won't let you drop it. Merchants can help you out, but it's up to you to make sure you're getting a good deal!\n\n![sprite28.png](\/\/\/raw\/2f7\/c\/z\/16a2e.png)\n\nYou must guess enemy behavior to win your fights, but they don't act totally randomly: Goblins will perform every move they can in a random order, before repeating in another random sequence. It is a game of luck, attention, and planning. (I hope.)\n\nTap arrow keys to move.\nPress space to manage items and open chests.\nHold C and tap arrows to attack.\nTap X to block.\nHold Z and tap arrows to kick.\nPress escape to open the menu.\n\nIn menus, press C to confirm and X to cancel.\n\nThe audio was made in Bfxr and Bosca Ceoil, like every other LD game probably. The game was made with GameMaker Studio 1.4. I used two half-baked GameMaker extensions of my own design for this project, which should be included in the source code. Let me know if I should provide a separate download for them on itch.\n\n```Changelog: 10:00PM, August 12, fixed a pair of mistakes in the HUD code that made all indications of how much progress you had made disappear from the game over screen. Now you can brag about what section you reached. I left the original version of the project file available on the itch.io page. (By the way, this bug fix is allowed within the Ludum Dare rules according to the section labelled \"Additional notes.\")```","title":"Curses and Goblins"}