Blackout Defense by Jacky2611
Defend the base against enemies without running out of power.

Controls:
WASD - Move
F - Mine Ores
Left Click - Shoot
Right Click on Base - Toggle force field (power hungry)
Right Click on Other Buildings - Activate them
Mouse Wheel - Switch weapons (if unlocked)
Buildings (we ran out of time to get explanations into the game):
Heart: revives you on right click
Circle: expands your force field
black cross: unlocks up to two new weapons
blue cross: charges your own energy
green cross: heals you
red lightning: even more power for a higher price
lightning: power to keep you alive
You have to defend your base against monsters, but every building to help you with that costs power, so you also have to build powerplants (lots of them). The game lacks balancing and other things to make it a viable game, but all the core mechanics including a workings scoreboard, a randomly generated world and a nice monster AI are done. As this is/was our first LDJam, we weren't quite sure what to expect, but it turned out to be an awesome experience.
We used Unity, FL studio, open game arts for some of the audio files and some of kenny's assets. Next time we should really try to find someone who can help us in the graphics department. In retrospect I also shouldn't have spent half of my time writing a shitty AI (with no prior experience). Considering how terribly stupid it turned out it kind of feels like we should have focused more on the basebuilding part of our game.
| HTML5 (web) | https://jacky2611.itch.io/blackout-defense |
| Windows | https://jacky2611.itch.io/blackout-defense |
| Original URL | https://ldjam.com/events/ludum-dare/39/blackout-defense |
Ratings
| Overall | 822th | 2.55⭐ | 22🧑⚖️ |
| Fun | 818th | 2.3⭐ | 22🧑⚖️ |
| Innovation | 718th | 2.5⭐ | 22🧑⚖️ |
| Theme | 632th | 3.15⭐ | 22🧑⚖️ |
| Audio | 446th | 2.85⭐ | 22🧑⚖️ |
| Humor | 646th | 1.529⭐ | 19🧑⚖️ |
| Mood | 774th | 2.278⭐ | 20🧑⚖️ |
| Given | 9🗳️ | 7🗨️ |
The enemies never attacked however :/
I am pretty sure that I fixed most AI related bugs. Usually only one or two of them stop working.
Nice job for a first LD jam though ! It's not bad considering that you were only two, and that you managed ta make everyhting within the game ! Try to make more feedback next time :)
We added some basic descriptions above. In addition you should be able to left click most buildings.
@khams Enemies are loosing health but they have no healthbar. Just keep shooting at them. And you place buildings by pressing the buildings button. You need to have enough metal and energy to place them though.
It appears like some features are broken on the webplayer though. The windows version appears to be fine though.
(scoreboard and maybe also the wave system)
Anyway, i can totally understand that you ran out of ... time (lol), well done overall ! :)
I also really appreciated the fact that someone using unity actually used the HTML5 export, thank you!
PS: if you used assets not made by you, you should opt out the votes in that category. It seems to me that you're using the same awesome tileset that I used too as the base for my game: http://kenney.nl/assets/topdown-shooter
Seemed like a good idea though.
As you said, the game needs balancing, but shooting also kinda strange, as I expected the player character to shoot in the mouse's direction, and not straight, some feedback when mining would also be really nice.
You already have a great start there, so keep going! ;) Good Luck there! :)