Natural Killer Prototype by kr4ft3r

Windows download (.rar): https://my.pcloud.com/publink/show?code=XZYeDNZO0DL9tW02dJqnIgtMPXnJHn5B6Kk
If you want to know stuff in advance, here is video of me playing it, at couple of places (like 2:15) it shows process of eliminating adult virus, open on youtube for timeline. https://www.youtube.com/watch?v=7iy6NgMdh2A
This game is set in the most epic battleground of tiny proportions, the immune system. It was meant to show 1% of this enormous battle, and I ended up making 1% of what I planned, but still it is a decent interactive visualization (more than a game) and this LD other was a worthy though draining experience as any other was.
To keep it simple - if you're confused and don't feel like reading explanations then don't try anything, just let the game run for 5+ minutes and then float around in Virustown, the inhabitants of which have bad manners and will spit sticky decoys straight into your face if you even look at them.
- You are in control of an enhanced Natural Killer Cell, and use different methods to control the infection spread.
- Only one type of infection got into the game (Virus) with two stages (young and adult) with adult being able to infect healthy cells into producing young viruses.
- You are equipped with antibodies that will work on this type of virus (you were supposed to obtain correct antibodies for a type of infection first but that never got into the game) and can fire them with left mouse button
- To kill young virus it is enough to get few antibodies stuck into it's shell, and they will eventually tear him apart
- To kill adult virus you will have to use this complicated process:
- 1) Get few antibodies stuck into it,
- 2) Attach to it and drag it through layer of green goo which will attach to the virus if you previously hit it with antibodies
- 3) Now that you have goo attached to a virus, it will be a tasty meal for one of those two big eater cells (phagocytes) located at bottom. To make phagocyte actually eat the virus, it will have to taste the goo on it's shell, after which it will suck in everything attached to it (except your Killer Cell)
- -To kill infected cell simply attach to it and click the left mouse button. The trick is in finding it before it spawns too many new pathogens.
Virus lifeflow: 1) young virus (60 seconds), 2) adult virus doing nothing much (180 seconds), 3) adult virus hunting for and infecting cells. Adult viruses are able to spit sticky decoys towards you. Infected cell will spawn one or two young viruses per minute.
If you happen to be an immunologist please don't hate on me, I had to learn this stuff by watching a cartoon which wasn't too accurate in the first place.
If I had time and/or willpower there would be 4 types of infection (virus, bacteria, parasite(multicell), fungi), for each you would have to gather their droppings to develop a proper antibody, and also they would have their characteristics altered per each birth, and if altered enough (and survive) a new species would evolve which would mean your old antibodies wouldn't work. Also the ability of player's cell to clone a new plasma cell (fires antibodies around) and sentry cell which would pick up droppings for you. I was very close to implement that but ran out of time. Also a lot of cool sound/particle effects are missing.

Ratings
| Overall | 593th | 3⭐ | 35🧑⚖️ |
| Fun | 717th | 2.344⭐ | 34🧑⚖️ |
| Innovation | 272th | 3.344⭐ | 34🧑⚖️ |
| Theme | 237th | 3.71⭐ | 33🧑⚖️ |
| Graphics | 300th | 3.75⭐ | 34🧑⚖️ |
| Audio | 237th | 3.344⭐ | 34🧑⚖️ |
| Humor | 636th | 1.8⭐ | 32🧑⚖️ |
| Mood | 398th | 3.219⭐ | 34🧑⚖️ |
| Given | 6🗳️ | 25🗨️ |
In my opinion, more than tutorial ('cause I actually enjoy figuring things out by myself), game needs generally more clear indication of whats going on and tighter controls. I mean, E for speed up? Common, why not "shift" button, like, you know, in every other game? Why not just 3-dimensional WASD movement instead of weird "space" moving up without being able to see what is actually above? It took some time to figure out, that little things with green trails were my own projectiles, not baby viruses. And still, even when I knew it was my projectile, it's absolutely impossible to tell if you're actually hitting something or not. Sometimes viruses run away from you to the "bloodstream" and you can't do anything, because game won't let you to go there.
Apologies, if I was too harsh, it's actually out of frustration, that I was really into the idea and style, but basically can't play because of all of the listed reasons. It seems that you're going to expand the game, good luck with that!
Nice atmosphere, sounds and look to it. I enjoyed floating around and being small :) Like the other guys mentions it would be great with some kind of objective, I think there was one, but I didn't really get it.
At one point in the game, I wasn't able to attach to other cells anymore. I'm not sure if this was my fault or a bug but from this point on I just waited until everything was infested^^
Overall nice job and unlike most other LD games you could even learn something by playing this game. =)
Still really nice entry! :)
The graphics are pretty good, and the sound is decent. It was a little bit hard to understand at first, but then I read the description and I got it. I think maybe the gameplay could get a bit tedious over time, but that could also change if you added the things you'd planned and maybe something like levels or measurable progress.
It does definitely feel a little bit unfinished at this point, but despite that I think it's a neat little concept.
The stuff getting stuck to your ship (er, ya know, cell. Whatever) is just the worst! They are far too large, distracting, and constantly clipping through the camera plane. While the visuals are good, there is something a little... motion-sicky about them (I almost never have motion sickness issues). The audio, however, is all around superb!
Again, a cool concept, but perhaps a bit too alien for it's own good (Especially after reading your info/directions above after playing for a good while). Heck, maybe just ditching the 3rd person viewpoint would be the answer. You've definitely got something, but you need to figure out a way to tame this beast.