Battery Defence by longshorts
3D Tower defence game. Use batteries to charge up your turrets! Try and keep charge in the batteries to defend!
Hint on charging batteries: Put the battery in the adjacent holder to the charging station. Then, click on the screen of the charging station. Your robot will move over to it, and once in place will begin charging the battery slowly. Charging stops as soon as you perform another action.

Controls: Everything is touch based, so just click to interact with it.
| Windows | http://www.nashdevsoft.co.uk/downloads/BatteryDefence.zip |
| Original URL | https://ldjam.com/events/ludum-dare/39/battery-defence |
Ratings
| Overall | 489th | 3⭐ | 15🧑⚖️ |
| Fun | 370th | 3.077⭐ | 15🧑⚖️ |
| Innovation | 363th | 3⭐ | 15🧑⚖️ |
| Theme | 226th | 3.692⭐ | 15🧑⚖️ |
| Graphics | 292th | 3.385⭐ | 15🧑⚖️ |
| Given | 6🗳️ | 3🗨️ |
I loose at the third level :( My robot was too slow.
The graphiscs are great! So bad that there is no music :(
The fact that we have too stay and do nothing when we are at the battery station make the game really difficult!
Good work!
- I think the main feedback I'd give in terms of suggestions to improve it would be about communicating what is happening to the player, and starting things off a little slower and easier to begin with. Slower enemies, a smaller map so that the player doesn't get lost or overwhelmed in their first try.
- It was easy to feel like I wished you could click on the mini map to move, but then I think it would have been too tempting to play the whole game from the mini-map instead of the main screen. Maybe the mini-map could have been full-screen, and the player has to press a button to switch from the main view to the mini-map? Checking information on the map, then acting on it in the main view.
Overall though, good job :)
I really liked the art style. The controls are nice but it is sometimes hard to get the batteries where you want them. You have to take a few steps back first, and I don't feel this was intentional. Also, the game is confusing at first, but once you get it it's a good game.
The minimap was a nice feature.
Loved the simple but cute character, turrets and enemies. Struggled a little with working out how to recharge the batteries, but the first run through was fun :)
If you continue to work on the game I'd like to see enemies' hit points and spawn rate increase with the difficulty level, rather than the energy cost. As long as one tower is powered, it can take out all the enemies by itself, so I was just running back and forth and never roamed around the whole map. Also, if you keep expanding the game you could add upgrades to your character in between every round (movement speed, recharge speed, etc). This could definitely become a game I'd pay to play if you keep working on it.