Udder Failure by MaulUdder
Fr1st LD compo entry <3 .
Online (HTML5) version available only. No need for plug-ins (all cheer!?).
Guide your cow's head to her udder while collecting all the food on the way. Control with cursor left and right. Or touching left and right part of display, if your device is into that sort of thing. Game uses Two Button Controls theme as well as Growing but of the latter little is left from the original intentions (only that the level grows while player stays the same size).
Play through 11 levels of frantic mayhem, or rather badly designed developer levels with semi-random variations in the learning curve.
Online (HTML5) version available only. No need for plug-ins (all cheer!?).
Guide your cow's head to her udder while collecting all the food on the way. Control with cursor left and right. Or touching left and right part of display, if your device is into that sort of thing. Game uses Two Button Controls theme as well as Growing but of the latter little is left from the original intentions (only that the level grows while player stays the same size).
Play through 11 levels of frantic mayhem, or rather badly designed developer levels with semi-random variations in the learning curve.
| Web (HTML5) | http://files.benvista.com/ludumdare/34/ |
| Source (Monkey X) | http://files.benvista.com/ludumdare/34/udderfailure.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=64522 |
Ratings
| Coolness | 61% | 3 |
| Overall | 3.58 | 227 |
| Fun | 3.69 | 124 |
| Humor | 3.63 | 71 |
| Innovation | 3.22 | 433 |
| Mood | 3.21 | 320 |
| Theme | 4.00 | 233 |
The little gravity-changer-button-arrow and bouncy ball things add quite a bit! Cool stuff.
the animation when winning a level remind me of tempest lol
but still...why cow? :D
Really nice job :)
"Why cow". I don't know what the original idea was any longer. But I wanted to do something with my username (an anagram for Ludum Dare) but the whole (Darth) Maul part was left out. The udder was left and a cow seemed fitting... somehow. And somewhat easier to draw (unlike my attempt at an udder).
Rys0n: Thanks, also for the suggestion. I have trouble too with the direction of gravity (maybe I shouldn't overuse it in a level) and that's also why the background arrow was added. I like your visual cue at the side better and will try it out (it shouldn't become too flashy I think).
(Besides that there's the Growing theme, somewhat :) )
Very fun, no idea why you aren't proud of this. The art could use some work but the gameplay makes up for it.