Finitely Big by gemcc
A game that is more about the journey than score.
Unfortunately due to my situation I was only able to work for about 6 or so hours on my game and this is as far as it developed. I hope you enjoy it :)
CONTROLS:
WASD to move
yes it is meant to be low res; 192x108 to be precise
LINKS:
Windows.exe 64x: https://www.dropbox.com/s/szadl3hhmo91cse/Finitely_Big.zip?dl=0
Windows.exe 32x: https://www.dropbox.com/s/6o6yy56uj1g9oc7/FinitelyBig32x.zip?dl=0
Webplayer: https://gemcc.itch.io/finitely-big
Embed that doesn't work as of yet: https://itch.io/embed-upload/453649?color=333333
Source Code: https://www.dropbox.com/s/l0y8crb8c6vs1mh/FinitelyBigSource.zip?dl=0
| Original URL | https://ldjam.com/events/ludum-dare/38/finitely-big |
Ratings
| Overall | 410th | 2.96⭐ | 27🧑⚖️ |
| Fun | 529th | 1.958⭐ | 26🧑⚖️ |
| Innovation | 444th | 2.583⭐ | 26🧑⚖️ |
| Theme | 59th | 4⭐ | 26🧑⚖️ |
| Graphics | 464th | 2.56⭐ | 27🧑⚖️ |
| Audio | 93th | 3.542⭐ | 26🧑⚖️ |
| Humor | 371th | 2.125⭐ | 18🧑⚖️ |
| Mood | 115th | 3.583⭐ | 26🧑⚖️ |
| Given | 14🗳️ | 1🗨️ |
Cons: Needed more gameplay
It was an interesting little game. Pretty good for six hours. Since the embed size was so small, I kept thinking of it being played on a handheld device and making some kid cry.
Obviously, it would be nice if there were more things to do than just read the text and move around. Perhaps including pointless tasks he can do on the planet before it explodes. It shouldn't affect the meaninglessness of his life, since all life is meaningless. :smile:
While it's somewhat interactive, game needs to have set rules, optimally communicated to player (via instructions or through gameplay). I didn't encounter any hint at option to achieve anything through walking, thus I assume that walking and reading the story is all your project provides.
In game design, game is more or less defined as 'an activity, especially a competitive one or providing challenge, played according to rules and decided by skill, strength, or luck', while toy is defined as 'an object, providing amusement through interaction'.
If your game does not provide interactivity that allows to change the outcome or achieve something (get score, solve puzzle, progress through story by your actions while being challenged) it's unfortunately not a game - it's more of a toy.
Or, more precisely, an art installation. It's a nice piece of art on its own, but, unfortunately, it does not meet the criteria to classify as game, since there is no challenge.
It's great that you took part in LD, compo at that, and made something of your own. You have a base for a game that would really drive your point home - make the player actually do something, achieve, overcome some obstacle, and **then** make the world disappear, and his existence meaningless or even questionable. That would get me much harder than just observing it happen.
**Don't take me wrong**, I mean it as an encouragement to develop it further and flesh it out into a game with an underlying philosophical aspect, that would help to deliver the morale of the story. Especially since you had virtually no time to work on it during LD.
Cheers!
I did rate high on the music, but had to drop a star due to the drums not being synced right with the melody (latency issue? see if you can use quantization next time). Loved the music otherwise! After the game was over, I left the window open so I could hear the music while I wrote the review.