Mallio Cart by Ava Skoog

Christmas 🎄 shopping last minute on the very eve is never a good idea! And you're not the only one who has had said idea.
Grab your trolley 🛒 and your shopping list 📝! It's Christmas Eve and everyone's desperate to get the last remaining stock before closing time in just two minutes! ⏰

Controls 🎮
Steer with WAD, look with mouse and click wares to pick 'em up. Fill up your trolley and go pay!
Non-web build recommended!
Because the following audio distortion effects don't work on web which means you'll just have to listen to regular baby screams. 😭
https://www.youtube.com/watch?v=iBBdr6mlmMM
Blog ✍️
Video 👀
Shows full gameplay!
https://www.youtube.com/watch?v=OsZ4hs6MYEQ
Fixes 🛠
Some minor post-submission things that have been done in light of comments received:
- Fixed bugs in algorithm that determines whether player got the correct items.
- Changed the text on the start screen a little to make things clearer.
- Bugfix: slap button now only works when slap icon is opaque (when 'thief' icon is visible).
- Toggling shopping list is much faster.
- Made the shopping list clearer by turning off word wrapping and increasing line height.
- Thieves are less prone to get stuck when approaching from behind.
- Thieves are much faster.
- Time limit decreased from three to 2.5 minutes.
- UI element saying 'go pay' shows up when cart is full since this was unclear to some.
- Old people talking sound clip stops when they stop talking to each other.
- Web renders Arial weirdly, so changed the font on the keyboard key icons.
- Made the result screen clearer.
Ratings
| Overall | 708th | 3.306⭐ | 38🧑⚖️ |
| Fun | 780th | 3.069⭐ | 38🧑⚖️ |
| Innovation | 427th | 3.333⭐ | 38🧑⚖️ |
| Theme | 916th | 2.917⭐ | 38🧑⚖️ |
| Graphics | 313th | 3.931⭐ | 38🧑⚖️ |
| Audio | 448th | 3.176⭐ | 36🧑⚖️ |
| Humor | 174th | 3.703⭐ | 39🧑⚖️ |
| Mood | 540th | 3.318⭐ | 35🧑⚖️ |
| Given | 12🗳️ | 12🗨️ |
The controls were a bit wonky though - shopping list was a little slow to bring up, and the vehicle style movement was a little hard to manuveur. It also seems that you don't have to stick closely to the items though, as I haven't gotten any pears but still managed to receive a tick for it. Another time I played I missed out on a TV though. Its also hard to tell which item is what as well (aside from the Bubb lightyear toy?)
I agree that the list is slow, and I'll be happy to fix it if that's small enough to be considered fine by the rules as an afterthought. And the slap is really only supposed to work when the thief warning comes up, but I didn't have time to fix that, but would be happy to provide an update for that as well!
I know the game doesn't make it quite clear but for anybody who was confused about the list, the idea was to have some freedom with certain items while others were going to be very specific (so don't mix up the two action figures, for example), so if it says 'fruit' you can get any fruit, if it says 'apples' you can get either red or green ones, but if it says 'green apples' you specifically have to get those. 🍏
@kyrv19: If you played the web version, did you make sure your mouse was completely centered? I noticed that it doesn't do as well at enforcing that as the non-web builds. :c
@josue: Yep, none of my usual collaborators was up for it this time, altho one of them (Marte) did help me with ideas and the original concept. c:
@carpin: Yeah, I didn't get to the actual content until the very end and didn't have time to think too much about it or make all the different types of wares I was going to (they weren't all going to be boxes either). :(
@randomphantom: The connection to the theme is basically having too much people and too much to shop and too little time and everything is bad~ Admittedly I used the theme more as, well, a theme, rather than a mechanic. Hopefully the explanation at the top of this post clarifies your confusion about the items!
@gabrielatavora: Yeah, slapping isn't supposed to work all the time as explained above—might provide a fix for this later when I have the time. e:
@jason-lotharmer: Dang it, didn't think about that! Sorry. Which is weird, because in some games I always flip it myself, but in this one it felt natural the way it was for some reason. Could look into fixing this by adding a key to flip it when I have the time! I did double check Q/R and putting the list away after reading your message but everything is working fine for me… /: What version did you play?
@nivbeth & @zorg: Yes, the music (as well as the entire game) is supposed to feel rather obnoxious and stressy to really capture that 'last minute shopping' mood! 🤓
@zorg: Yeah, was meant as part of the challenge and to feel more like actual shopping that items on the list don't get striked out and you're not quite sure you're getting all the right things because it's got gifts on it that you were requested to buy without really knowing what they are and so on. 😛
Great game that i enjoyed a lot :D It was a little bit dizzy feeling, maybe needed a little bit smoother camera and graphics but other than that a really fun game to play :D Got all of my item list on second try (first try i didn't know you had go to the cashier so i didn't had enough time :P) but still a really challenging game :D !
@szerekes-szabolc: Haha, well, I think I've made a lot of people who didn't already hate it hate Jingle Bells by now. 🤓
@draperdanman: Yay!! Thanks for the constructive stuff! And yes, they do stop to talk to one another and won't get out of the way~
The graphics and the game idea are excellent.
Concerning the gameplay I actually found it easier to just randomly take articles without looking on the list (and that's how I won ;) )
so I think it would be easier if the game tracked what articles you have in the caddie (especially when thiefs pick your goods and you no longer know what you have).
I also sometimes wasn't able to take articles from the shelf (no green icon), I don't know what reason. And manouvering was a bit hard.
But apart from that it's an excellent entry, good job!
@axoona: The algorithm checking if the player got the right items was actually borked. q_q Fixed now! Don't know about picking up items, works as intended for me. If it wasn't clear, you can't grab them with the cart facing them because you're too far away. You have to pick them up from the side, like you would IRL~
Some minor post-submission things that have been done in light of comments received:
* Fixed bugs in algorithm that determines whether player got the correct items.
* Changed the text on the start screen a little to make things clearer.
* Bugfix: slap button now only works when slap icon is opaque (when 'thief' icon is visible).
* Toggling shopping list is much faster.
* Made the shopping list clearer by turning off word wrapping and increasing line height.
* Thieves are less prone to get stuck when approaching from behind.
* Thieves are much faster.
* Time limit decreased from three to 2.5 minutes.
* UI element saying 'go pay' shows up when cart is full since this was unclear to some.
* Old people talking sound clip stops when they stop talking to each other.
* Web renders Arial weirdly, so changed the font on the keyboard key icons.
* Made the result screen clearer.
In all seriousness, the bombardment of annoyances in this game is amazing because I could feel myself stressing out, which doesn't happen very often. In the wise words of Joshua/WOPR: The only way to win is not to play. This is normally not a sign of success, but in this case I feel you succeeded. A+, Great mood, can never play again.
It's a bit depressing how realistic this game actually is. Complete with the obligatory store Christmas muzac, incomprehensible shopping list and (my worst dread in life) other IRL people. I can really feel the panic as the clock is quickly ticking down and I can barely remember what to buy. The rush against the clock remind me a lot of a certain *Arnold classic*.
[Ohh, Embedded video? Nice!](https://www.youtube.com/watch?v=YTcFsdIJ_Xo).
The only feature I'm missing is the a ability to slap parents who, for some reason, decided it was a good idea to bring their toddlers to the store.
GG.
Just a couple of thoughts: I would like the list to get ticked when I grab a product instead of remembering what I've already picked. Things get tricky especially when someone steals you an item. Also, some trolley crash-race mechanic would be extremely fun, but that seems to be a lot of work (and a lot of playtesting for a weekend).
Anyway, well done!