Slimelands by Wagner
Fight a huge oncoming horde of slimes, as numerous flying islands build a world around you. Collect slimeballs dropped from the slime horde to form more islands. How large a world can you form before the slime hordes get you?
This was our first time participating in Ludum Dare and we hope hope you enjoy what we've created. Please feel free to post how many islands you gathered along with your feedback :)
(A small side note: The floating islands setting of this game is unrelated to the possible LD theme of "Floating Islands", the reason we made it like this because we thought it was cool. The game is supposed to follow the theme of "The more you have, the worse it gets" by becoming more difficult as you gather more islands. Just wanted to clarify as there has been a bit of confusion with others :) )
| Windows | https://rengaw.itch.io/slimelands |
| Linux | https://rengaw.itch.io/slimelands |
| macOS | https://rengaw.itch.io/slimelands |
| Original URL | https://ldjam.com/events/ludum-dare/40/slimelands |
Ratings
| Overall | 820th | 3.173⭐ | 28🧑⚖️ |
| Fun | 980th | 2.759⭐ | 29🧑⚖️ |
| Innovation | 716th | 3.019⭐ | 29🧑⚖️ |
| Theme | 765th | 3.185⭐ | 29🧑⚖️ |
| Graphics | 526th | 3.574⭐ | 29🧑⚖️ |
| Audio | 653th | 2.519⭐ | 29🧑⚖️ |
| Humor | 910th | 2.109⭐ | 25🧑⚖️ |
| Mood | 866th | 2.885⭐ | 28🧑⚖️ |
| Given | 8🗳️ | 10🗨️ |
It's also super interesting that I get the urge to explore even though I know all the islands are the same. Maybe do some different graphics biomes, secrets, different enemies, etc. Just changing properties according to the island sent to the world.
The minimap also works super great to give this feeling of progression as you can see all the islands you've succeeded on gather.
A couple of general fixes:
- Adding some more feedback when damaged
- Doing mouse-based rotation even when not attacking (because of clear feedback on the control direction)
- More merging of slimes - I think that mechanic doesn't come to fruition until later in the game
With music you could have made the game's mood a bit better. Was there a reason you didn't include any music?
Honestly though I think that this has got loads of potential, I'd love to see you develop the combat into a more complex and reactive system :)
## To Improve
The idea was very good but I felt that it could be better if you were to alter the collisions so that I can't walk off the grass and onto the rock. It would also be nice if you could have multiple weapons so that that the player has a difference in gameplay as the game goes on. Overall, however, a great game.
A lot of you seem to have a problem with the general combat, which I know I also found a bit wonky and lacking at times, we did have plans to create more kinds of abilities and attacks and an upgrade system, but we sadly didn't have the time. But it's definitely something we will do if we do continue working on the game. We also know that there are a couple of pretty noticeable bugs, like the fact that you can walk partway of the islands, which we also just haven't had time to fix yet.
But thank you to all of you for playing (and hopefully enjoying) our game! It means so much to us to have other people from around the internet playing something we have created.