No Need To Get Frustrated by phi

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- :musical_note: @sophiakene
- :computer: @phi
| HTML5 (web) | https://phigames.github.io/ld41/ |
| Source code | https://github.com/phigames/ld41 |
| Original URL | https://ldjam.com/events/ludum-dare/41/no-need-to-get-frustrated |
Ratings
| Overall | 67th | 4.093⭐ | 29🧑⚖️ |
| Fun | 78th | 4⭐ | 29🧑⚖️ |
| Innovation | 292th | 3.685⭐ | 29🧑⚖️ |
| Theme | 332th | 3.907⭐ | 29🧑⚖️ |
| Graphics | 396th | 3.778⭐ | 29🧑⚖️ |
| Audio | 47th | 4.14⭐ | 27🧑⚖️ |
| Humor | 779th | 2.545⭐ | 24🧑⚖️ |
| Mood | 331th | 3.583⭐ | 26🧑⚖️ |
| Given | 9🗳️ | 9🗨️ |
The combination of the auto-runner and the puzzles made perfect sense in terms of the progress of the game, the more you advance the harder the puzzle when you loose. The auto-runner is great, minimalistic, with nice animations and the music fit very well.
Great job!
I like the way the level builds itself as you progress, cool effect!
What a shame there are not more puzzles, perhaps randomly generated. I, being bad at runner games, died 15 times in total, so the puzzles got pretty repetitive.
Also, it is quite non-standard being able to push multiple blocks in sokoban games. I was looking at a puzzle for a while, thinking it was impossible, until I randomly found out that I could push more blocks at once.
I don't really like the theme interpretation. In this case, there was not really much of genre fuse or combination, it felt more like two separate games that I was being switched between and there was almost no interaction between them (like "if you solve a puzzle in low number of moves, get higher jumps in the runner" or something like that).
@BoltKey You're right, it would have been nice to have some more interaction between the two games. We had quite a hard time coming up with a feasible concept, and in the end we just stuck with the on idea we thought was easiest to implement. Thank you so much!
For me, it just felt unnecessary.
That being said, I actually really enjoyed both the auto-runner and the puzzles. I thought they were well made and the controls felt smooth. Well done!
But I'm sure of one thing : this is a nice idea, and a very good game, good work!
Other than that, i would have done some preloading of the resources you're using. I had substantial stuttering initially (every time a new type of object spawned). After that, it was a smooth sail :smiley:
The theme interpretation is questionable, but i liked the game :slight_smile:! At least it's finished, unlike mine :v:
Huh, that's weird... The only resources that are loaded is the audio, and that's completely preloaded. There aren't any graphics resources, those are just shapes drawn at runtume, but I wouldn't think that causes stuttering. :thinking:
Can you tell me about your browser and computer specs? That would be helpful :) (I developed and tested on Chrome and Linux, and everything worked fine)
Thanks!
The performance issue is probably due to Firefox or Nvidia binary blobs(396.24)