Card 'Em Up by sandsower

Move with WASD, play cards with left click, reshuffle your deck with right click. Collect cards left by enemies to build up your deck!
Blue cards (bullets) adds more shots to your deck, so that those pesky Blank cards are less of a hassle.
Red cards (super) let you fire a super shot, slow moving but very powerful.
Green cards (points) act as a Blank so they don't do damage, but they'll score you 100 points at the end.
Remember to post your top score! You need to wait for the death animation to finish and then you'll see your final score (you get +100 points per score card you pick up in addition to enemies killed)
| Source code | https://github.com/sandsower/LDJam41 |
| HTML5 (web) | https://sandsower.itch.io/card-em-up |
| Original URL | https://ldjam.com/events/ludum-dare/41/card-em-up |
Ratings
| Overall | 470th | 3.184⭐ | 21🧑⚖️ |
| Fun | 432th | 3.132⭐ | 21🧑⚖️ |
| Innovation | 411th | 3.237⭐ | 21🧑⚖️ |
| Theme | 339th | 3.605⭐ | 21🧑⚖️ |
| Graphics | 504th | 2.842⭐ | 21🧑⚖️ |
| Humor | 353th | 2.611⭐ | 20🧑⚖️ |
| Mood | 410th | 2.921⭐ | 21🧑⚖️ |
| Given | 6🗳️ | 8🗨️ |
As someone else said, the deck building side gets occulted real quick and doesn't feel that important, because all cards are basically helping.
But still, nice little shooter. Congrats.
And feel free to try my game here : https://ldjam.com/events/ludum-dare/41/asimovs-breakout
My score was my highscore was 632 - The red guys are what killed me every single time because after a certain point they come in behind the big fat blue guys and you are unable to shoot at them through the big guys who have a bagillion hp lol.
Not sure if/how to prevent card spamming - maybe slower pace and more card variation?
Also, you should try to rate games from the "Danger" list - this will in turn get you more ratings.
https://ldjam.com/events/ludum-dare/41/games/danger/all