The Visible City by Colestia

A game about the politics of lighting. Manage a Parisian district where the map disappears if revolutionaries destroy the streetlights.
Mac and Linux builds are also available at the link below, but they are (unfortunately) untested...
| Windows | https://colestia.itch.io/the-visible-city |
| Original URL | https://ldjam.com/events/ludum-dare/39/the-visible-city |
Ratings
| Overall | 202th | 3.7⭐ | 42🧑⚖️ |
| Fun | 533th | 2.975⭐ | 42🧑⚖️ |
| Innovation | 53th | 3.975⭐ | 42🧑⚖️ |
| Theme | 53th | 4.15⭐ | 42🧑⚖️ |
| Mood | 44th | 4.154⭐ | 41🧑⚖️ |
| Given | 19🗳️ | 5🗨️ |
Congratulations!
I feel so bad for that poor gendarme :joy:
The police squadron doesn't seem to affect the rapscallions at all. That surely is a bug? The maintenance team does work, and boy do they have to work overtime to patch up for the ineffective police force.
More (functional) police squads and technical staff would have been ace. Something along the lines of [Atom Zombie Smasher](http://blendogames.com/atomzombiesmasher/). Worth playing that, if you haven't already.
Good work.
Since it isn't my favorite style of gameplay, the thing that sold me on AZS and your game was the great atmosphere and mood. Choosing a time period and place that people will already have some familiarity with and then tying together beautiful music and images to evoke it is a brilliant strategy for a game jam (rather than building a world from scratch).
Impressive work.
Music and graphics give a really good old school feeling, and the disappearing map is top notch. Good job!
