Summons Vs Bullets by Shakts
A hybrid of tower defense and bullet hell shoot em up!
How to Play :
-The player character will follow your mouse
-Press Z / X or 1/2 to summon familiar with red / blue color respectively
-A familiar can block bullets with the same color
-Familiar will disappear once their time runs out
-Be careful, you can't move past familiars, so the more you summon, the less space you have for evading difficult bullets
| Windows | https://shakts.itch.io/summonsvsbullets |
| Original URL | https://ldjam.com/events/ludum-dare/42/summons-vs-bullets |
Ratings
| Given | 2🗳️ | 0🗨️ |
I like it a lot, but unfortunatly for me the concept did not work, I am not exactly sure about the reason.
I think there are some mechanics you need to adjust.
* The avatar moves too slow.
* It feels a little weird to control it with the mouse - maybe keyboard-control?
* Because of the restriction of summoning familiars based on the "mana"-resource space did not matter to me.
@bastian , Yeah, the speed one was totally my negligence, I was planning on implementing some kind upgrade system but didn't have enough time :sweat_smile:. And thanks a lot for the feedback, I'll keep that in mind for future development :smile: