Jeff From Accounting by Almax
Jeff From Accounting is an unpunctuated game about typing what you shoot and shooting what you type.
Buckle up, things are about to get wordy!
Play the PostJam web build now!
The game is quite intensive - so please checkout the PC/Mac/Linux builds if you experience performance issues or just want ramp up the quality settings!
Checkout the source on github to see some sleep deprived commit messages.
Blog posts and Retrospectives
Controls
- Move = WSAD/Arrows keys
- Sprint = Shift
- Fire = Left click
- Reload = R/Return
- You shoot the letters you type while reloading
Credits
Art person: Greg Lee
Sound guy: Dale Smith
Code monkey: Aaron Baumbach
Made with Unity.
All assets made during the Jam.
| HTML5 (web) | https://almax.itch.io/jeff-from-accounting |
| HTML5 (web) | https://almax.itch.io/jeff-from-accounting-post-jam |
| Original URL | https://ldjam.com/events/ludum-dare/41/jeff-from-accounting |
Ratings
| Overall | 17th | 4.33⭐ | 170🧑⚖️ |
| Fun | 37th | 4.128⭐ | 170🧑⚖️ |
| Innovation | 21th | 4.277⭐ | 170🧑⚖️ |
| Theme | 34th | 4.414⭐ | 170🧑⚖️ |
| Graphics | 25th | 4.577⭐ | 170🧑⚖️ |
| Audio | 46th | 4.16⭐ | 168🧑⚖️ |
| Humor | 68th | 4.043⭐ | 165🧑⚖️ |
| Mood | 51th | 4.155⭐ | 167🧑⚖️ |
| Given | 79🗳️ | 64🗨️ |

Overall really liked the concept though, well done. :D
I would play a full version of this, hell yeah.
Although it was way too difficult for me, I enjoyed the idea.
Congrats!
I had great fun (once i realize the hitbox was the ennemy's head exclusively). I loved that typing sound. You can be proud of your work.
Congrats to the 3d/level artist, and great weapon concept. Some performance issues, but that's obvious in the timeframe.
Probably not by design, but I love how this type of game allow a sort of native "couch coop", one player managing the fps side and another the writing one. You totally could imagine set that as a "2P mode" which only change the difficulty, without touching any controls pattern :)
Bravo !
Congrats to the whole team.
Leveldesign, graphics and sound were also really great! Solid entry.
btw. i am typing really fast right now! :D
https://www.youtube.com/watch?v=dUsyzGggOpo
Thanks for making this game!
The only issue to me was the zqsd to move but qwerty to write, pretty boring.
But this game is so great, music, theme, gameplay... it deserve a top 5 if not Number 1 on this Ludum :D
At first I was hating you but then I discovered I could run and it became fairly easy ;)
Well done !
Such a unique concept with gorgeous art and amazing sound. Everything was just perfect.
The only thing that could be improved is the boss fight at the end which felt a bit anticlimactic. He just died like any other enemy and I had to find and clean up the little guys.
Definitely the best jam game I have seen!
Maybe the best submission I've seen so far.
BTW, that lighting is awesome and I really dig the twisted corridor feeling at the beginning ^^
Would highly reccoment this game to anyone! Full points from me!
I really loved this retro style. The environment is awesome. One of the best game I've played in this LD.
Please, take a look at my game too: https://ldjam.com/events/ludum-dare/41/confessional
Good job!
The mood is perfect, spot-on. Reminds me of Stanley Parable but with 100% more guns and typewriters. And that's awesome.
You guys nailed it, one of the best games I've played at LD41!
We also did a typing game (mixed with platformer), if you are interested you can check it at:
https://ldjam.com/events/ludum-dare/41/type-n-jump
Congratulations on the project!
Could really use some kind of healing or checkpoint: although the game isnt too difficult, you are likely to get hurt a few times on the first few enemies before you get a hang of things, which then leaves you to play the rest of the game with reduced health.
But yeah, the overall package is super solid, top marks on all points.
Nice idea, great innovation, music fits very well, the game is fun... Everything is perfect!
Really really god job!
Great job, and good luck!
Really like the effect how you reload the gun, this antquare setting is very cool. The gameplay is unique and impressive! Unbelievable idea to make healthbars as world and give the player lettergun.
I enjoyed, thanks!
I didn't mind the motion blur, and it ran really well even via WebGL for me. :)
I left my rating of your game, if you can leave your feedback in our game, Witch's Escape.
I hope you continue with the project.
https://ldjam.com/events/ludum-dare/41/witchs-escape
Nitpicks:
* the vocab could be bigger
I'm afraid I don't have an AZERTY keyboard to test with, but on the windows build you should be able to rebind the movement keys on the launcher's "Input" tab.
We're working on a post jam version, which could support some remappings for AZERTY.
Do you have any good examples of games that have good AZERTY support for reference? - I'm curious how this option is presented, or if it's usually picked up automatically.
The music is good and not on too short of a loop. The gun sounds were really solid. Great gun reloading and gun shooting sounds. Lots of nice art.
Frame rate was pretty low for me on Web GL build, which is too bad.
I don't think the combination of typing to reload and shooting really did it for me in terms of fun factor, but I'm glad you guys tried it out.
The art is incredible. I like the style of having larger than life office furniture. Gave it a cool absurdist vibe. Having glowing red eyes on enemies made it super obvious which things are bad. The text above their heads was very clear. The impact red splashes was nice. The enemy health bar/name with the delayed red text was really cool. It helped to show you when you missed a letter. You would feel like you're pumping out letters, but if their name didn't keep turning red, you knew you had missed a letter.
The sound effects were great. The typewriter had awesome typing sounds, a satisfying lock and load and firing sounds. I would have liked the enemies to have some sort of sound. It was super creepy advancing into an area, not knowing if you were going to get flanked by a killer desk fan.
The main loop of pressing r, typing, then hitting enter and unloading on the enemies was very satisfying and fluid. I was only getting like 5 fps for some reason and it was still playable. After restarting my computer and trying again, everything worked fine.
It would have been handy to be able to heal somehow. I tried typing out health, and it would have been cool if that worked. I failed one time on the very last enemy because I had gotten down to 1 H left. The hitboxes for the enemies hitting you was a little bit large so it was kind of frustrating when you were trying to take a corner to skirt by them and they still got you.
All in all, cool game. I found myself actually wanting to look around a bit (once I checked my surroundings as to not get flanked) which is more than I can say about most jam games. I even restarted my computer to try to get more than 5 fps because it was a game I wanted to try out. That may sound minor, but I mean it as a compliment.
https://github.com/Almax27/LD41-Jeff-From-Accounting)
We have also written some retrospectives
- [An art retrospective](https://ldjam.com/events/ludum-dare/41/jeff-from-accounting/jeff-from-accounting-a-retrospective-art)
- [A code/design retrospective](https://ldjam.com/events/ludum-dare/41/jeff-from-accounting/$94636)
@Solrun such a detailed review! Thanks for being awesome! We're currently working on a post jam version which should address some of the combat issues. I'll also look into adding some attack delay/telegraphing to help alleviate the hit box issue you mentioned.