Antlerman by Jiri_One



This game was created by two people in under 3 days for ludum dare 43!
Run the game in full screen for the best experience.
Each round, find the goal is to find the altar and sacrifice 20 blood. you can then choose one of three available upgrades, in total there are six upgrades:
-max hp
-max attack
-shotgun
-missile
-lifesteal
-dash
The upgrades don't stack (yet), the enemies get more difficult every level. Try to get the highest score!
| Source code | https://jiri-one.itch.io/antlerman |
| Windows | https://jiri-one.itch.io/antlerman |
| HTML5 (web) | https://jiri-one.itch.io/antlerman |
| Original URL | https://ldjam.com/events/ludum-dare/43/antlerman |
Ratings
| Overall | 647th | 3.287⭐ | 49🧑⚖️ |
| Fun | 649th | 3.096⭐ | 49🧑⚖️ |
| Innovation | 971th | 2.468⭐ | 49🧑⚖️ |
| Theme | 847th | 2.935⭐ | 48🧑⚖️ |
| Graphics | 430th | 3.66⭐ | 49🧑⚖️ |
| Audio | 479th | 3.08⭐ | 46🧑⚖️ |
| Humor | 844th | 1.988⭐ | 44🧑⚖️ |
| Mood | 854th | 2.773⭐ | 46🧑⚖️ |
| Given | 15🗳️ | 13🗨️ |
Well done!
The first that jumped to me is the pew pew sound. The mood of the game is rather grim with sacrifices, blood and bats... and we get a basic pew pew. It felt out of place to me. The music is nice though! Simple but nice.
Second is the respawn after making a sacrifice. I got killed on spawn several times before even getting to see the screen! At first I thought the upgrade killed me. You need to make enemies spawn at a reasonable distance from the player, at least almost a screen. This can even be considered a bug as it prevented me from playing the game.
Third, I don't really know how I did this but at one point after getting an upgrade I got a second instance of the music playing over the first. Make sure you can't call the music several times at the same time in your code :)
Overall I liked the graphics, the animations and the idea a lot but there are a few mistakes in execution. Thank you very much!
a few nitpicks
1- It was confusing how I was supposed to interact with the altar, i was spamming key presses trying to figure out what to do... a little "e" notifier would have helped a lot... this led to later issue where i noticed the sword in the top right thinking maybe thats an ability, so i started spamming more key presses, "r" was one of them and I lost all my progress, eeeeeek.....
2- Almost all of the damage i took in game was upon spawning in after a sacrifice, the creatures spawned too closely to me and I was not prepared so I would lose 1-2 hp, which felt unfair....
3- this one is more nitpicky than the last, but it was unclear to me what my upgrades where in the altar.... a little text description would have helped...
I like the artwork as a whole, the trees where beautiful just swapping out the colors on them added quite a bit to the world... the altar was pleasing to look at, and the main character, as a white tail hunter I am a sucker for things with antlers, so i loved the little guy... This was one of the games i spent more time in...
Nice Game!
If you plan on working more on this game I would wish for more escalation in ability strengt and variety. Right now the difficulty felt static. I think the enemys got a little bit more health with each stage, but that is not enough to keep it interesting.
At first i didn't realize that i have to press E on the altar (maybe you should put a little tooltip when the character walk near the altar)
I think that if you fix this problem of spawn/rest of the map, you can have a great game
Nice entry.
- I love simple pixel art, and yours is :)
- Background music is simple but works and again thats what I like :)
Cons:
- In the game is not clear what to do, expect shoot down bats. I dont know how exactly sacriface that blood and get upgrades
- In the browser is wiered streched and my browser shows scrollbars for X and Y and it looks terrible.
Overall:
In my opinion if you invest more time in explanation of the game mechanics it will helps most of players of your game. Because without read I dont know what to do expect shoot down these bats. (Yes I did same mistake in my game but I make compo :D) But audiovisual of the game is good, and better the most of LD entry.
These aspects, however, doesnt compromise the game, and the experience still really fine.
Good job.
Sadly, I can't say much about the gameplay. I really wanted to enjoy the game, but HTML version has too many technical problems (can't say if windows build have them as I only have linux pc), one of them in particular didn't let me pass the first altar - it seems that there is a memory leak, as after some time playing tab in browser just freezes. Happened to me many times, had to completely reopen them.
Also, after reload my max health dropped to 2. I don't know if thats by design, I've noticed that maxhealth is set randomly after restarts, but 2 is too little.
And a small thing you could've fixed - player shoots at mouse press without any cooldown, so you can cheat with mouse button that does multiple presses.
Overall, I wish you good luck with next entries as you look like you can make something outstanding. Just pay more attention to technical side of the game.
There is also no reload button in the game, "R" restarts the game... your health is indeed random, (lower health = more attack power and more health = less attack power).
Edit: I think the bug is fixed, but if you encounter it again please let me know :)
