WIP: World In Progress by JEJoll

Download .exe (Recommended): https://drive.google.com/file/d/0B2BFHDagIHASdUdoeFc3akNfYWM/view?usp=sharing
Play on Newgrounds: http://www.newgrounds.com/portal/view/692458
Source Code: https://drive.google.com/file/d/0B2BFHDagIHASaWZMeHBuSGtjNG8/view?usp=sharing
Fly your planet through space collecting smaller planets to increase your size and to gain resources!
Avoid large planets, or destroy them with your blasters to mine their resources.
Controls:
Move: Mouse (Recommended) or Arrow Keys (Pretty much required for the web build)
Rotate (To help with aiming, since guns can't fire through your planet): Q, E, W, S, A, D
Zoom: Mouse Wheel
Zoom Minimap: Z, X or UI Buttons
Quit: Alt+f4
Tips: -Move fast
-Use the minimap
-Practice rotating your planet (it can't shoot through itself)
-A planet's resource makeup determines its color. Red means high in iron, Green means high in carbon, and Blue means high in Hydrogen.
Credits
-3D Modelling/Animation/Texturing/Game Design - Ryan Zwicker
-Music - Linouille 8-Bit: YouTube
-Programming/Game Design - Jake Jollimore (Fidelum Games):
Forthcoming features
-Planet customization
-Leaderboards
-Hostile AI planets that shoot back
-Graphics customization
-Resource spending to purchase:
-Guns
-Armor
-Organic Life
-Upgrades
Known Issues
-Controls are buggy in the browser (We're working on it! Hang Tight!)
-After clicking the restart button, planets may fail to be destroyed
-Player planet sometimes does not destroy when it's supposed to
-Planets sometimes explode into LARGER pieces, potentially causing game crashes (Task manager is your friend -- We're working on it)
Ratings
| Overall | 735th | 2.545⭐ | 13🧑⚖️ |
| Fun | 748th | 2.182⭐ | 13🧑⚖️ |
| Innovation | 773th | 1.818⭐ | 13🧑⚖️ |
| Theme | 571th | 3⭐ | 13🧑⚖️ |
| Graphics | 530th | 3.083⭐ | 14🧑⚖️ |
| Audio | 435th | 2.636⭐ | 13🧑⚖️ |
| Mood | 732th | 2.182⭐ | 13🧑⚖️ |
| Given | 1🗳️ | 10🗨️ |
Movement feel so spontaneous I can't be sure if it's bugged or that's how it's supposed to be. Sometimes my planet suddenly go from zero to extremely fast for seemingly no reason.
There are also occasions when a big planet just appear out of no where right on top of mine.
Overall I think the game could be pretty cool if the controls were better and the game just a bit more deterministic.
Great sound design and concept overall.
I totally get your controls--the challenges is part of the gameplay. In my LD37 entry, though, I got a lot of the same feedback as above about the clunkiness. You'll have to figure out on your own what direction you want to go in the future, but sometimes in life, we don't have great control... so why shouldn't that be the case in our games too?